Games

Corrupted Saviors [Release 49] By CSDev

CSDev Games released a new game called Corrupted Saviors and the version is Release 49. The game’s story is about Corrupted Saviors is an erotic computer game where the player takes command of an army of Demonic tentacle monsters empowered by sin against a squad of superhuman opponents who represent the virtues of humanity. These Chosen warriors are overwhelmingly powerful, but they’re still human, and they respond to trauma in accordance with the facets of their generated personalities. By carefully tailoring the inflicted trauma to the target’s personality flaws, the player can turn them against each other and tempt them to greater sins in order to generate more energy for the Demonic army.​

Developer: CSDev
File Size: 488.0 MB
Version: Release 49
OS: Windows
Languages: English
game details

Game Version Changelog:

Release 48
With this update, campaign mode is now another large step closer to being completed, as the fifth Chosen species has been added: Devil Chosen.
SPOILER

  • Content: Added Devil Chosen to campaign mode following Splendor’s defeat.
  • Content: Added the Devilish Clash scenario for single play mode.
  • Content: Added 16 new faces for the Devil Chosen to the default portrait pack.
  • Content: Added some more body customization options for Devils (which can also be freely used by custom Chosen and Demon Lord bodies).
  • Content: Added the Dimensional Kaleidoscope item along with the “alternate universe doppelganger” personal relationship.
  • Content: Added “tools” to Forsaken customization options (currently only visible for those who have seen the Satisfied Curiosity vignette as Chosen, or during cheat mode).
  • Balance: Base damage susceptibility will never go below 1/100.
  • Balance: Damage dealt to Chosen in battle will now _immediately_ be reflected in their ANGST bonus instead of needing to wait to be summed until the end of the day.
  • Balance: Loop-skipping routes in campaign mode now provide 10 days of training before moving on to the next city.
  • Balance: Forsaken training will now always provide at least a certain fraction of each training action’s base expertise gain.
  • Interface: The game will now inform you of whether a loop-skipping route has been unlocked (displayed in green text on the shop screen).
  • Bugfix: Resolved a bugged state which could cause custom sex scenes to always crash.
  • Bugfix: Consensual virginity loss for Chosen will now be correctly recorded even after becoming Forsaken.
  • Bugfix: Advanced species will now correctly display the extra species flavor paragraph in their Chosen profiles.
  • Bugfix: Boss Chosen bodies will no longer sometimes be generated in a bugged state which doesn’t match the player’s toggles.
  • Bugfix: Resolved some cases where Chosen would still be described as getting penetrated even when set to use non-penetrative actions.
  • Bugfix: Resolved some cases where Chosen not set to use non-penetrative actions would still use descriptions from the non-penetrative corruption flavor.
  • Bugfix: Some saves from older versions which previously broke upon trying to load will now work properly.
  • Bugfix: Forsaken capture lines will no longer sometimes be repeated endlessly on subsequent turns.
  • Other: Added a new loop-skipping route to campaign mode (see the campaign map .txt file).
  • Other: The game now tracks which Forsaken have experienced which vignettes as Chosen (some new Forsaken downtime flavors have been added to use this).
  • Other: The removal of campaign difficulty modifiers from cheat mode is now controlled by a cheat rather than being on by default.

Developer Notes:

The gameplay is based on alternating combat and base phases. During the base phase, the player spends the energy collected from the sins of the Chosen in order to upgrade the Demonic army. During the combat phase, the player inflicts trauma on the Chosen using a system that borrows elements from eragame trainers. After every combat phase, the Chosen spend their free time on activities that resolve the inflicted trauma, with more sinful activities being more effective. They use their own internal logic based on their personalities for deciding which activities to perform, and much of the challenge of the game comes from figuring out how to use their priorities against them.

Game Images & Screenshots

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