Unveiling the Unknown [v0.6.1] By TwistedScarlett60


Unveiling the Unknown [v0.6.1] By TwistedScarlett60

TwistedScarlett60 Games released a new game called Unveiling the Unknown and the version is 0.6.1. The game’s story is about Welcome to a game that flips the script and puts you in the shoes of the overlooked, powerless twin of a world-renowned legendary hero. But hold on tight, because this adventure takes a tantalizing turn. A curse cast upon you by the wicked demon queen plunges you into a realm of intense arousal, with a range of other potential effects depending on whether you choose to play as a futanari, a femboy, or an alternate identity. Fortunately for you, there’s an entire manor of maids at your beck and call, ready to cater to your every need.​

Developer: TwistedScarlett60
File Size: 314.3 MB
Version: 0.6.1
OS: Windows, Linux, Mac, Android
Languages: English
game details

Game Version Changelog:

0.4.0:
Major:

  • Added Seraphina’s next hangout. +2 H Scenes. +2CG
  • Added Beatrice’s next hangout. +1 H Scene. +2CG
  • Added Ophelia’s next hangout. +1 H Scene. +1 CG
  • +2 Morning Events.
  • +15,000 words of story. (115,000 tot.)
  • Outfit: Added Seraphina Bikini, Ophelia Bunny, and Beatrice Succubi. Beatrice’s curse mark can be toggled off.
  • Upgrades: +13 Forge Upgrades. +9 Lily/Linden Upgrades.

Minor:

  • Added Selling to the Marketplace
  • Daily Chats: Are now a linear system instead of questions list.
  • Dungeon: You now get +1 MP when attacking.
  • Dungeon: Added “Heat” mechanic. Every time you defeat an enemy within a single run, enemy stats and loot bag drops increase by 10%..
  • Dungeon: Enemy HP growth is increased by 300%, ATK Growth is increased by 150% and drops are increased by 150%.
  • Campfires changed from +10% HP heal to just +1 HP.
  • Magic Mines: Now has a -1 MP cost modifier to all spells. (Only change: Lightning costs 2 MP)
  • Mirabelle and Beatrice now wears stockings when going from the Dress -> Underwear outfits.
  • Improved the “Costs” on the Maid Upgrade UI. A currency menu has been added to the side.
  • Added Icons in the Dungeon telling you the duration remaining for each spell.

Misc/Fixes:

  • Added a 100 affection cap.
  • Vitality Runes level 2 and onward are now much more expensive.
  • Halved the scaling on Sera’s Core Enhancement
  • Improved the positioning of text in the guidebook.
  • The “Unlock Platinum” goal in the guidebook now counts every Forge upgrade that gives platinum.
  • Reduced the cost growth of “Marked for Death” by 33%.
  • Made some improvements to the Juggernaut event.
  • Fixed “Iron Mastery” giving +104% ore dropped instead of +4%
  • Fixed upgraded “Bubble Blast” giving permanent crit and evade over a dungeon run.
  • Fixed Hazel’s virginity status not updating after you take it. You can fix this on old saves by having sex with her.
  • Fixed Beatrice gloves appearing and not appearing with certain outfits
  • Fixed being able to visit Juggernaut a day early
  • Fixed shielded enemies gaining the damage overflow from shattering their shields as HP.
  • Fixed the night of the succubus event causing Lady Balethorn to be nude for the rest of the game.
  • Fixed “Drink from the Fountain” failure doing more damage than intended
  • Fixed Lifesteal enemies
  • Fixed “Slutty Nun” outfit not unequipping properly
  • Fixed Tinker’s Sex and Clothing options not taking money
  • Fixed Core Enhancement Level 1 costing 0 crystals.
  • Typo fixes.

0.2.1:
Major:

  • 4 New Sex Scenes with 11 CG.
  • 15,000 words of new story/dialogue.
  • Emi can now be hired, with 8 new talents available, 1 new spell and 2 new spell reactions.
  • Added 6 Forge Upgrades
  • Added 9 Manor Upgrades
  • Added Campfire and NPC Dungeon Nodes. There is 1 NPC event available.
  • 7 New Dungeon Events, 3 Good, 3 Neutral, 1 Bad.
  • Added a new dungeon Biome
  • Added 16 new enemy modifiers, enemies can now have up to two modifiers.
  • Added 4 types of elemental enemies, fire, ice, water and thunder.

Minor:

  • Added 4 new Beatrice, Emi and Mirabelle chats. I’ve made the decision to limit the number of talks each character will have to 12.
  • Added a cheats menu that allow you to alter currencies.
  • The Alchemist, Research and Enchantress Manor Upgrade trees must now be unlocked via the Manor Upgrade Path.
  • The Militia is now unlocked after completing Mirabelle’s first hangout.
  • Emi’s character profile is now filled.
  • Dungeon Events now happen upon moving instead of after a battle.
  • Improved coding in various areas to hopefully increase performance and reduce save file bloat.
  • Main Character now has an alternative default name when they’re male.
  • Added an indicator displaying how much shield you have. (Defense icon turns yellow and displays a number)
  • Spell icons glow to indicate the current status of the enemy, showing what your next spell will react with. e.g. Cast Water -> Enemy is “Wet” -> Water Spell glows.
  • Added sexual experience stats to the main character’s profile.
  • Recoded undressing/redressing to remember the outfit the character was previously wearing.
  • Increased the pace of morning events by combining several.
  • Lots and lots of minor quality of life adjustments and fixes that don’t need their own entry.

Fixes:

  • Dungeon Events can’t heal you over max HP. You can still go over max MP though.
  • Updated Kane’s armor model
  • Fixed various character laughing emotes desyncing with her breathing animation.
  • Fixed Hazel’s profile causing a crash between 40 and 49 affection.
  • FIxed Hazel’s talks not advancing
  • Fixed Ice Wall lasting 1 turn instead of 2.
  • Fixed Frostbite not dealing bonus damage
  • Fixed Lily’s iron armor upgrade increasing her attack by x1/2/3 instead of 1/2/3%

0.1.0a:

  • 8 Sex Scenes featuring 19 CG many of which are animated
  • 10 Female Characters, 6 with lewd content available.
  • 40,000 Words split between the Intro, Character Hangouts, Daily Events and Optional Chats.
  • An expansive dungeon gameplay system complete with spells, reactions, upgrade trees and talent trees.
  • A lot more to come.

Developer Notes:

I’m extremely excited to release what should be my best game yet. Unveiling the Unknown builds upon my previous games in every way, with better audio, better art and animations in and out of sex scenes. While MG1K was very much a quantity over quality game, Unveiling the Unknown prioritizes quality above all else. Now that the foundation of the game has been built, updates will come hard and fast. I will drip feed new mechanics, new content and new upgrades with a release schedule that aims to release something every 2-4 weeks. My July is going to be a little hectic, but I already have the 0.2 release in the works. I wholly welcome any and all critique as always, let’s temper this game together into something beautiful!

Game Images & Screenshots

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AndroidGOFILE – MEGA – PIXELDRAIN – WORKUPLOAD – FILESFM


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