SnakeByte Blue [v0.02d] By BackAlley_GYC


SnakeByte Blue [v0.02d] By BackAlley_GYC

BackAlley_GYC Games released a new game called SnakeByte Blue and the version is 0.02d. The game’s story is about is a porn parody of Great Y Comics’ “SnakeByte” comic: a VERY adult reimagining set in a fantasy, action-packed world. You take the role of a pragmatic young girl who is given the task of tracking down an ancient source of power, before the world falls into a state of corruption at the hands of an evil goddess.

This is slow-burn, RPG MAKER title; featuring tactical turn-based grid combat with sex scenes in and out of combat, Busty mums and Muscled dads, lesbian antics, all wrapped up in a humorous bow! Warning, there is about 15 mins of prologue before you get to any sexy stuff, but it’s worth playing to introduce you to all the elements going on… but you can always skip it. Also, with this being a parody, tonally it’s going to be a rather pleasant ride.

Developer: BackAlley_GYC
File Size: 970.9 MB
Version: 0.02d
OS: Windows
Languages: English
game details

Game Version Changelog:

0.0.2 (D) Changelog;

  • Content
  • Coloured all Police Job Art, as well as Border Guard scenes
  • Sonya, Pikz, and Sparky Art retouched
  • Added Grab art for new costumes and retouched old scene artwork (currently 52 pics added/updated)
  • Story can continue at Cycle Town (Killing Time Quest)
  • Rio gets the “Flash” and C*ock rest” grabs
  • New Dungeon: Mines

Technical

  • Cycle Town Weekly Sales now for a single day at the start of the week
  • Added new Preloader plugin by Chauncer. Increases loading times (nothing horrible, this is still just a small game) but should reduce freezes and crashes
  • Added a plugin to help fix the base engine, which was causing higher pcs to freeze up when playing
  • “Out of combat grabs” now only go up to stage 2 attacks
  • Stage 3 combat grabs are now no longer a choice, but randomised again. The Event chain was getting too long and complex with the new costumes was getting too complex (for me and RPG Engine) and this keeps it that much simpler
  • Slowed down the Guard Checkpoint so you can all enjoy the art better
  • Added Feral Skittling encounters to the world map

Bug Fixes

  • Removed wrong face art in Rennai’s intro scene
  • Fixed not being able to change into Police Outfit when sleeping at Manor
  • Fixed the state adding bug on non-combat grabs

0.0.2 (C) Changelog;
Content

  • New Art for Rennai, Kettly and Police Chief (he’s a Demon now)
  • Affair Scene for Officer Simms
  • Sprite Art update for villagers, Mercenaries, and Kyrsten Officer
  • Flasher scene in Patrol Job (2nd encounter is variant)
  • Rennai Scene in Patrol job
  • Border Guards have scenes
  • Slums Thugs can trigger Grab Scenes
  • All characters react to Bunny and Police Outfits

Technical

  • Made pause menu look better!
  • Nerfed Starting Enemies to be easier and give more EXP
  • All Battle Tower stages react to outfits
  • Cycle Venders have weekly sales

Bug Fixes

  • Lose Virginity to Mr Steel
  • Can’t go up onto fence in the slums

Developer Notes:

Oh wait, I know. So, with each area of the game I create, I’m going to update the content within it based on letters. For example, 0.0.1 (A) – being laying the general groundwork, (B) – adding characters and some content, (C) will be adding more content beyond the existing , and on and on until the stage is complete. I’m aiming for monthly updates btw.

Then we head onto 0.0.2 (a) – set the stage, (B) add content, (C) add more content and so on until the project gets to 0.1.0 – wherein this will be the stage where I add in the little animations, sound effects, and all that jazz.

Game Images & Screenshots

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WinGOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD


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