Of Devotion and Despondence [v0.2.12] By Earliestbird


Of Devotion and Despondence [v0.2.12] By Earliestbird

Earliestbird Games released a new game called Of Devotion and Despondence and the version is 0.2.12. The game’s story is about Of Devotion and Despondence a visual novel with heavy RPG elements that follows the journey of a man exiled to a shifting world, a place where humans are not expected to survive for long. It is written in first-person narrative and tells an emotional story that focuses on mature prose, romance, and erotic scenes.​

Developer: Earliestbird
File Size: 525.9 MB
Version: 0.2.12
OS: Windows
Languages: English
game details

Game Version Changelog:

v 0.2.12:

  • Added three Dungeons! These are optional areas where you have to fight through a variety of enemies to unlock Boss cards. They contain no story elements – just opponents in your way and rewards to pick up!
  • Added 20+ new enemies with their own individual art.
  • Added 3 new unique Collection cards, one for each Dungeon Boss.
  • Added 5 new items.
  • Added the Aspect of Gravity.
  • Added pregnant version of Darkwing Tower vendor and Jolestia (the fairy) after breeding them.
  • Fixed some typos and image details.
  • Note: This is only the first iteration of dungeons, I will be looking to improve them based on player feedback. Balance will need ironing out as well.

v 0.2.11:

dded 2 new girl-events for Dalena!

  • Sex with a main love interest comes with explosive force 3 erotic scenes packaged in 2 events!
  • Added 2 new events in the Temple of Renewal! Help new sisters learn about the purpose of their various holes during classes.
  • Updated Aspect of Courage with entirely new visuals.
  • Fixed inaccurate goblin crafting prices.
  • Fixed a crash related to time variables (New/Old Rozan, Collection).
  • Typo fixes and description edits.
  • Small enemy balance changes.

v0.2.7:

  • A new girl joins the Mansion location; Jolestia, the fairy! She has two erotic events, and as you can probably guess, both of them involve some intense size-difference action.
  • Added 2 new adventure events, both erotic encounters! Heads up, one of them is furry.
  • Added a new vendor to Old Rozan, allowing you to respec Active and Passive combat talents. She also has an erotic event behind a skillcheck.
  • New items in the inventory are now marked by red “!” alert icons.
  • Replaced the “Pack of Materials” starting item with “Party Hat” (Which is otherwise an early item craftable by Puxy)
  • Increased the CHAR of the Rhythmist class by 1. (Felt a bit weak compared to the other classes.)
  • Slightly increased the armor of “Bandit Leader” (20 to 25)
  • Slightly reduced the armor of “Bandit” (20 to 15)
  • Slightly increased HP of later enemies if player has overleveled due to breedings from previous games. (+30 HP if player has 20+ Breedings)
  • Fixed a bug that would play music twice. If the bug is still there, a manual solution is to exit into the menu, which should reset the playlist.
  • Small UI fixes.
  • Gallery adjustments.
    Note: I upped the quality of all the new erotic events arriving this patch! It took a while, but moving forward I want to provide the best lewd visuals possible. At this rate, I might pick up some drawing skills from the amount of manual edits I end up doing.

v 0.2.6:

  • Added a new event that introduces Puxy, the goblin alchemist! You should expect her to arrive on Day 46.
  • Puxy brings a new crafting system where players can use reagents to craft items for different bodyparts, unlocking new cosmetics for her in the process.
  • Reagents are gained passively. + 1 Green for every passed day, + 2 Blue for winning fights, + 1 Gold for each individual stat victory during skirmish.
  • 20+ new craftable items, including combat items that scale with player stats (such as Stoic or Impish).
  • Remade all 4 events in the Temple of Renewal, adding new images of penetration and updating the story where necessary.
  • Added the Aspect of Equilibrium, which requires the last Skirmish victory to be a tie.
  • Combat UI now displays player attributes.
  • Fixed a major bug where PHYS kept increasing every turn by 2 from the Bloodrush and Exposure passives.
  • Other combat fixes.
  • Fixed typos.

v 0.2.4:

  • Remade 4 sex scenes entirely with images of penetration! Also updated 2 other erotic events with slightly better visuals (Temple of Renewal remains unchanged for now).
  • Added a gallery for one-time erotic adventure events! Even if you make a choice that avoids the encounter, the visuals in the gallery will be unlocked.
  • Added 2 new Collection cards (increasing the total number of ingame combat talent points to 6)
  • Added 1 new Pantheon aspect; the Aspect of Heat.
  • Added 3 new active combat talents that cost no energy, but have a cooldown:
    Hunter’s Mark: Mark a random enemy bodypart. Targeting the marked bodypart will have different effects based on the used skill, removing the mark.
    Using Parry on mark: Weaken the opponent’s global damage by PHYS for 3 turns.
    Using Shield Bash on mark: Make the bodypart bleed for CHAR damage for 1+40% FORT turns.
    Using Rending Strike on mark: Apply a new mark on a random bodypart and restore 5 Shield.
    Meditate: Skip to the next natural energy restoration cycle. Restore FORT + CHAR leg armor.
    Crimson Rush: Damage your own HP by PHYS + FORT + CHAR. Gain 2 energy.
  • Further combat UI improvements
  • Increased skill check requirements, as they have become trivial due to power creep
  • Visual improvements (Raven outfits, cumshot effect during events, new bandit image in New Rozan, new bleed icon, etc)
  • Fixed an outfit screen related bug
  • Small dialogue and typo fixes

Developer Notes:

Hey there! You’re looking at an early version of my game, a novel-with-visuals that aims to focus on three things: to provide a genuine romantic experience, dripping erotic scenes, and fun / original gameplay.

Currently the game is still barebones content-wise but there are many features already in place. There’s a fully working combat system, out-of-combat stats used during events, an inventory screen that ties into the day-cycle with the fusing mechanic, the residents screen for future girls, and the very beginnings of the building system.

The game might be buggy as hell. I only started my journey as a programmer a few months prior, so I apologize in advance for the myriad of technical issues that are surely on the horizon.

Game Images & Screenshots

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Win/LinGOFILE – MEDIAFIRE – MEGA – PIXELDRAIN – WORKUPLOAD


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