Ero Dungeons [Alpha 2.8] By Madodev


Ero Dungeons [Alpha 2.8] By Madodev

Madodev Games released a new game called Ero Dungeons and the version is Alpha 2.8. The game’s story is about You are to establish a new adventurers’ guild in the wastes to the North. However, a corrupting miasma of unsatiable lust still seeps the soil. Send your brave adventurers (female) forth to claim these forbidden lands. But beware, lead and train them well, lest their minds and souls be corrupted by the depraved creatures of these wastes. They will stop at nothing to kidnap your daring adventurers and subject them to unspeakably lewd horrors. So expand your fledgling guild, overcome those misbegotten instruments of desire, and fight your way towards the lewdest dungeon.​

Developer: Madodev
File Size: 125.4 MB
Version: Alpha 2.8
OS: Windows
Languages: English
game details

Game Version Changelog:

Alpha 2.8

Major:

  • Full rework of the class system.
  • Adventurers now have personality traits. These traits influence their personality which is measured on 5 axes.
  • Crests now influence, and are influenced by, personalities. Same with Quirks.
  • A large amount of curios for all dungeon types.
  • A quest system and a large amount of flavor text.
  • Translation support.

Minor:

  • Healing no longer is no longer percentage based on max HP, instead healing done is increased by WIS and healing received by DEX.
  • The Mental Ward now allows instilling mantras which slowly change the girl’s personality.
  • Bunch of new equipment from hoods to boots. Courtesy of Heretic Angel.
  • Quirks now have icons.
  • There’s a UI for the personalities, which also shows the progress in different crests.
  • There are console commands for setting personalities, traits, and mantras.
  • There’s now an overview of all missions in the overworld.
  • A bunch of collectable doll accessories.
  • Some performance enhancements for larger guilds and the desire panel.
  • Hypno eyes for desire textures.
  • A bunch of new (sometimes cursed) weaponry. Thanks to Meoaim.
  • Icons of goals that the girl is under levelled for are now greyed out.

Balance:

  • Technicians now prioritize build over reinvigorate.
  • Surgery success can now reach 100%.
  • Changed goals for curse accessories, making the cursed class equips easier to remove.
  • Loot from enemies has been reduced to take curios into account.
  • Cramps token increases cramps chance with 10% instead of 5%.
  • Divine intervention has been buffed, it goes one save further back and resets the random buffer.
  • Armbinder of Adequate Violence now behaves like the Armbinder of Excessive Violence.
  • Vine bangle now only reduces DUR damage by 30%.
  • Save and saveplus tokens now counter blind tokens.
  • You get access to maid jobs a bit earlier.
  • Ratkin Paladin can no longer heal himself.
  • Warspider’s Guard now has a two turn cooldown.
  • Warrior’s Mark Target now adds two vulnerability tokens.
  • Mage’s Blink adds stealth instead of dodge.
  • Mage’s Magic Missile now ignores defensive tokens.
  • Cleric’s Pray now also heals a bit.
  • Cleric’s Shield of Faith now adds riposte.
  • Cleric’s Seamantle now gives two dodgeplus tokens.
  • Cleric’s Bane does a small amount of damage, gives exposure and can no longer be resisted.
  • Rogue’s advance and retreat now deal less damage but have a bleed dot.
  • Rogue’s find weakness now always removes positive tokens.
  • Rogue’s open vein does slightly more bleed damage.
  • Rogue’s upperslice does a small amount of bleed damage.
  • Alchemist’s upper damage ranges have been increased.
  • Chronic Masturbator has been changed and is now a negative quirk.
  • Collar of lust now puts minimum lust at 75 to prevent prisoner’s explosion exploit.

QoL

  • You can now hide invalid items when sorting equipment.
  • There are icons for the minimap and you can see adjacent rooms.
  • You can now check missions even if you have an empty party.
  • Clarified when you can’t complete dev goals due to low dungeon difficulty.
  • Added more leeway for clicking towards the next room.
  • Rarity display is now more clear.
  • Spruced up the losing conclusion screen.
  • Sort now sorts on job automatically.
  • You get a summary of guild events after each day.
  • Added minor autosaves in the guild, ensuring that the game saves when employing girls or changing their equipment.
  • Missing gear (through mods or save incompatibility) now shows this clearly instead of turning into a Leather Armor.
  • Adventurering girls are now shown at the top in the guild.

Bugfixes:

  • Paladin wouldn’t get divine favor if the flagellate didn’t make her bleed.
  • Suggestion effects didn’t actually work
  • Daze on enemies with multiple turns would delete a turn.
  • Added missing massage textures.
  • Stop “Overencumbered” from appearing for a split second when exiting battle.
  • Victory streak no longer starts at 8.
  • Dungeons didn’t get saved in the overworld.
  • Token scaling didn’t work and could crash the game.
  • Daily desire gain didn’t work and could crash the game.
  • When a girl ripostes a dead enemy (e.g. after multiple ripostes) the game would crash.
  • Some randomness, like afflictions, wasn’t kept after saving.
  • Bunny ears no longer prevent wearing earrings while allowing other ear types.
  • Movement indicator would remain visible after switching rooms.
  • Weakness scanners didn’t die if everyone dodged it’s attack.
  • Weakness tokens got highlighted even if the move did no damage.
  • Blind tokens got ignored if the move did no damage.
  • Acid bangle has been removed, so acid bangle (cursed) is the only acid bangle.
  • You now get the infinite gear for a class once unlocked.
  • Lust was incorrectly aligned in combat.
  • You can no longer call preset teams “”
  • You can no longer retreat during the enemy’s turn
  • Right-Clicking the in-combat info no longer opens it again if you were hovering an adventurer.
  • Retreat panel was off-center in the dungeon.
  • Desire panel wouldn’t stay selected in dungeon or combat.
  • Player effects weren’t saved in dungeons.
  • The immobile token wouldn’t always work.
  • Hovering over curse revealed items in the conclusion panel would cause a crash.
  • Healing abilities could crit, but wouldn’t consume crit tokens.
  • Pubes didn’t show on non-Tomo characters.
  • Open Mouth Gag and Penis Gag were cursed without goals.
  • If two girls got ungrappled at the same time only one got ungrappled.
  • Ungrappled girls wouldn’t immediately move other ones back visually.
  • Move goal now only works when moving yourself. It sometimes worked when getting moved before.
  • Incorrect color for trinket slot in EquipmentPanel when swapping between a girl with an unremovable item in that slot, and one without item in that slot.
  • Provision tooltips didn’t show correctly.
  • Guard tokens wouldn’t disappear if the guardian died.
  • Mods didn’t work on Linux.
  • Durability wasn’t displayed in case of items in the dungeon equip group.
  • Forced tokens weren’t recalculated after repairing broken gear.
  • Armorless goal was missing for level 1-2.
  • Minimap curio didn’t reveal minimap.
  • Goal checks could cause crashes when reequipping partially cursed gear that got unequipped after kidnapping or curio.
  • Pick random wasn’t actually random. This caused caverns to be overrepresented in missions.
  • Doubleclicking a girl on a hidden building would unemploy her.

Game Images & Screenshots

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WinMEGA – DELAFIL – PIXELDRAIN – FILESFM – MIXDROP – UPLOADHAVEN
LinuxMEGA – DELAFIL – PIXELDRAIN – FILESFM – MIXDROP – UPLOADHAVEN


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