Debasing Grounds [v0.27] By Rax Lorax


Debasing Grounds [v0.25] By Rax Lorax

Rax Lorax Games released a new game called Debasing Grounds and the version is 0.27. The game’s story is about The world has been transformed into a wasteland, with only a few scattered settlements remaining as a testament to the resilience of humanity. You find yourself awakening in a town fortified by a practical wall of mud and metal bars.

Developer: Rax Lorax
File Size: 962 KB
Version: 0.27
OS: Windows, Linux, Mac
Languages: English
game details

Game Version Changelog:

v0.27: “BDSM, Blindfolds and Capture”

Some NPCs will suggest using bondage on the NPC.
Some NPCs will try to put the player in bondage during sex without suggesting it.
New bondage actions during hook-up sex: tied to bed frame, arms tied behind back, blindfolded, gagged
The player can now try to stop sex during consensual scenes. NPC reaction depends on their personality
Some NPCs will keep the player tied up after hook-up sex.
If tied up during hook-up sex, NPCs will now sometimes go for a second and third round.
Updated sex descriptions while tied up
New accessory type: Eye covers and belts
New items: Blindfold, Vision Enhancing Glasses, Electric Prod, Leather Belt, Large Wooden Spoon, Wooden Cutting Board
Escaping from handcuffs, binding items, people grabbing you, and locked places now depends on a new Escape skill instead of Evasion. Evasion still gives a chance to escape by running when unbound.
Escape from bondage now has a chance to injure.
Head and neck items are now listed as accessories.
Players can no longer click “undress” or “save outfit” while bound.
Stealing from NPCs’ homes after being hooked now has a trust penalty.
Fixed a bug where the chance to resist being stripped was reversed.
Fixed bug where male NPCs would refer to you as “She” when responding to your rough treatment.
Fixed bug where female NPCs would “need a hole to empty their balls”.
Saves can now be deleted from the save menu
Fixed the save screen to show the version of the current save instead of the game’s version.
v0.26: “Difficulty, Edging and Isara Inc infiltration”

v0.26: “Difficulty, Edging and Isara Inc infiltration”

  • New option to set the difficulty level: selectable at startup or during the game from the config menu.
  • Previous saves are at normal difficulty. Added Easy, Hard and Extreme difficulties.
  • Difficulty affects the chance of encounters and the challenge of skill checks.
  • New actions during sex: masturbation, fingering, and edging.
  • Different NPCs react differently to being edged. More submissive characters will react submissively, while others will force a change in position.
  • New rental apartment in e-coin
  • New e-coin based job available at Pangolin Pharma
  • Players can now join the Isara Inc faction under Sagara.
  • Upon joining, the player must attend weekly meetings with Sagara’s team. Missing a meeting or failing to present results for two consecutive weeks will result in dismissal.
  • New locations within Isara Genomics and Pangolin Pharma
  • New quest thread starting in Pangolin Pharma related to the new job
  • New scenes in the Genomics lab
  • 6 new NPCs
  • Minor css changes to map and menus
  • Completed subquests now displayed with strikethrough text
  • Fixed a bug where Rebecca would make a move on the player out of context.
  • Fixed a bug that would set the game to dark mode even if light mode was selected.

Developer Notes:

Future development

The development of Debasing Grounds is on-going, with several updates and features planned. Here’s an outline of the areas that will continue to be developed in future updates:

  • New quests and storylines: Expanding the narrative with additional plotlines and side quests, providing players with more content and opportunities for exploration.
  • Character development system: Introducing a more comprehensive skill tree, abilities, and character customization options to allow for deeper role-playing and strategy.
  • Expanded faction system: Introducing new factions and deepening the relationships between existing factions, with dynamic interactions, reputations, and consequences based on player choices.
  • Crafting and trading system: Implementing a crafting system for players to create and customize items, along with a trading system to buy, sell, and barter with NPCs.
  • Dynamic world events: Integrating random events and encounters that occur throughout the game world, adding an element of unpredictability and excitement.
  • Enhanced AI and dialogue: Improving the artificial intelligence of NPCs and offering more complex, branching dialogue options for deeper interaction and immersion.
  • New locations and environments: Adding new areas to explore, each with its unique challenges, resources, and inhabitants.
  • Multiplayer features: Exploring the possibility of adding cooperative or competitive multiplayer elements to the game, allowing players to interact with each other in the game world.

Game Images & Screenshots

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