Bryn’s Adventure [v0.6 – Tech Demo] By Bryn


Bryn’s Adventure [v0.1 – Tech Demo] By Bryn

Bryn Games released a new game called Bryn’s Adventure and the version is 0.6 – Tech Demo. The game’s story is about Redhead school girl get’s blackmailed into doing various missions around the city, involving nudity, exhibitionism and other risky tasks. Collect GPS tags and convert them into Task Points to unlock the missions at night. Missions depend on day or night when they’re completed. Bryn has 14 days to complete 10 missions. Avoid strange men at night.

Developer: Bryn
File Size: 462.7 MB
Version: 0.6 – Tech Demo
OS: Windows, Mac
Languages: English
game details

Game Version Changelog:

Patch Notes V0.6
SPOILER

Patch Notes V0.6
Various bug fixes

Tileset Fixes

Missions added
Flash 2 (Added to Mission help & Recall room)
Park 2 (Added to Mission help & Recall room)

Day event added
Beach day out with Kimi (Occurs on Day 6, a premessage will be sent to Bryn days before to inform her)

Walkers
Have now been designed to look ‘shadier’ and have had their scripting redone, they will frequently check at a higher rate meaning they are faster at noticing Bryn. (You have been warned)

Rape Events at night
SFX added/changed for Rape events
GFX Rape1 (doggy style) has been amended thanks to lewdpirate

Thank you so much for the support on Patreon those of you who are free members and supporting members!
The money has gone into much needed amounts of coffee! But also an SFX pack which I have introduced some new sounds, and also will look back at existing sounds for replacement in the future. So thank you to those who have supported the project this far!
We hit over 1000 downloads on Itch alone which is fantastic!

Patch Notes V0.5

Missions
HumpR1 New*

Added a new mission called HumpR1, I didn’t add HumpR2, as I decided to merge some of that idea into HumpR1 which gives the player a choice of 3 different photos for Bryn to take and upload. HumpR is basically an adult platform, like OF and is accessed through her computer.

Train 2
Fixed it, so when you ask the smoking guy (which starts the mission), the Jogger nearby now looks away as part of a fix to allow the mission to continue and play out.

Computer
Added a difficulty option, which simply increases the rate of detection of Bryn at night. I’ve decided not to increase speed at the moment for this option and see how the rate of detection works at a further distance.

Tutorial text
Added in the tutorial text, reminders that you can change keyboard binds, access the computer to save and convert GPS tags. Introduced toggling for Crawl also. Small additions but crucial to new players.

NPCs
Added a lot more daytime NPCs where possible. Some NPCs will have subtle dialogue changes, more around the Home district and the School/School parking lot if Bryn is caught more than 3 times out in those districts.

Short Scene
Added a short scene where Bryn is interrupted before going outside at night as soon as the Train 2 mission is collected as she tries to leave her building block in a coat.

v0.1 Tech Demo
Initial release

Developer Notes:

A while ago I mentioned about making a game and got some comments in return which I took on board and rewrote some things. Dev Back Story – I started the project back in May, using my spare time outside of my full time career to create it. It’s inspired from the style and mechanics of Naked Adventure and Naked Order, I really enjoyed these risk-run style of games. I always want to be transparent that I am adequate with software and logic. I am not a coder who can write out JS scripts, or draw beautiful art. I am using AI Graphics with my own prompts and polishing the images off in photoshop where something may be off, if you notice anything off please let me know. I have mixed a set of sounds to go with some of the events in the game with SFX and BGMs, so generally I’m average at everything T_T. Please don’t post the usual ‘Blergh ai generated scumbag’ I get it, if that’s how you feel about ai generated stuff, please ignore this game and

Sadly a month ago I updated my OS which then killed the RPGMV game engine for me, therefore having to revert my OS and in the process I zip-compressed the entire progress from May to October. But… I never copied it over to the USB stick. You should’ve seen my face when I plugged in the USB to restore all my files and not find the project I have been working on in the past 5 months in my spare time. This was a blessing in disguise as the game was getting out of control with all the multiple branches I was going down and getting distracted. So as of the start of November I rebuilt it, the entire thing and streamlined what I wanted to produce for a demo release, which I will be releasing in a ‘Rough around the edges’ version.

a ‘Rough around the edges’ version. The demo will introduce 10 missions to be completed within 14 days and include four zones, the story will begin and there will be a successful ending or a bad ending. The work I still need to do for the demo is add NPCs, “generally populating areas (mostly day time)”, and add up some flavour text/interactions with those NPCs. For now I have just worked on the main thing mechanics of the game to see if it just works. So below you will find a few screenshots of the gameplay, and a global map view of each of the four main districts (zones), – which I still need to add a bit more to. Other stuff – If you wish to support me on Patreon you can and that would be lovely, but I advise you to wait until trying this release of course to see if it’s something you’d like. Notes and feedback (constructive of course) is welcomed here, please do reply to this post if you have anything in that regard.

Game Images & Screenshots

DOWNLOAD
WinMEGA – GOFILE – HEXUPLOAD – MIXDROP – PIXELDRAIN
MacMEGA – GOFILE – HEXUPLOAD – MIXDROP – PIXELDRAIN


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