Accursed: Emma’s Path [v0.1.21c RC] By MegaloDEV


Accursed: Emma’s Path [v0.1.21c RC] By MegaloDEV

MegaloDEV Games released a new game called Accursed: Emma’s Path and the version is 0.1.21c RC. The game’s story is about is an optional-combat erotic visual-novel-styled RPG, with a heavy emphasis on cheating, NTR and corruption. The game is being made in RPG Maker MZ. All Characters are 18+!

Most of the game is played from the perspective of Emma as her entire world is turned upside down. After falling at the hands of the reining Demon Lord, Emma’s love and the Prophesied Hero succumbs to a terrible curse! With the hero indisposed, it is up to Emma to save her beloved at all costs! Will she succeed? Or will she surrender to the rising darkness within herself?​

Developer: MegaloDEV
File Size: 633.5 MB
Version: 0.1.21c RC
OS: Windows
Languages: English
game details

Game Version Changelog:

v0.1.21a+b+c RC

  • added a warning regarding loading old saves
    • not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
  • improved intro scene slightly
  • fix blacksmith intro freeze
  • fixed some collision issues and a visual error on the camp map
  • cleaned up some backend errors when loading certain maps
  • fixed a potential game freeze when certain conditions were met during the merchant event
  • fixed an error with the battle HUD (heh)
  • fixed message buttons not showing during merchant intro
  • fixed not being able to leave the potion shop
  • fixed typos

Changelog 0.1.21 RC (Includes Snapshot)

  • Added 2 new H-CG sets
  • Added three new h-scenes
  • Added repeatable Barmaid Job
    • -can be done Day 4+ in the evenings
  • Added 1st afternoon job – Merchant
    • -chain starts on day 4 and can be first done on day 5
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added S*x stat Icons and numbers.
    • -rudimentary implementation.
    • -removed old variable window
  • Added Datalog menu to the main menu screen.
    • -has several more items nested within.
    • -eg: Bestiary, Message Log, Patch Notes
    • many are currently disabled
  • Added “Exit to Windows” option when selecting “Game End”
  • Added Time of Day system
    • ToD will progress based on user input rather than being real time.
    • added quick tutorial to day 4 to explain passing the time in the afternoon.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening.
    • located on the right side of the bar in the Golden Barrel
    • can only be done on days where there is no afternoon event
  • Added back playtime window.
  • Added new social icons to the Title Screen replacing the old orange “Support on Patreon” button
  • Added a label above the chest in Golden Barrel room to indicate it as an intractable.
  • made both of the morning events on day 6 and 7 pass time to the afternoon.
  • Improved movement system
    • -slight tilt when running
    • increased run speed
  • Improved sleeping mechanic
    • can be done either in the evening or night.
  • Improved indoor/outdoor transitions
  • Improved Save slot information
    • it will now state the save’s current Day and the patch the save was originally started on.
    • note: this is not retroactive.
  • fixed text buttons not showing during “Eyes” intro
  • fixed a couple instances of the Garland sprite showing up.
  • Updated plugins
  • Various other small improvements/optimizations

Developer Notes:

GAMEPLAY
The gameplay of Accursed will be comprised of three major components and overall contains tons of dialogue.

  1. VN-Style Cutscenes: Most of the dialogue in the game will take place in cutscenes that are styled after your favorite visual novel complete with busts and backgrounds. Hentai scenes will usually contain unique CGs.
  2. Exploration: Like most games made in RPGmaker the game will contain lots of exploration in and around the game maps. Find side quests, various activities such as minigames, talk to NPCs and more!
  3. Dungeons: Throughout the game various dungeons will become available to explore. While the player can enter into combat here, combat is still OPTIONAL. Enemies will roam around and seek the player. If they touch, the player is given three options: FIGHT, FUCK, RUN. Of course this goes for bosses too. <3

STORY STRUCTURE
The game’s story and Emma’s progression is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.

  1. Prologue: A short linear introduction to the world and a few of the major characters. The events here set the events of the entire game in motion.
  2. Act I: Introduction to the small town where the game will mostly take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
  3. Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma’s collective choices at the end of this act will determine which of the one of two possible Act III’s are served to the player!
  4. Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
  5. Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various “flavors” to these endings depending on what you did during the game.

Game Images & Screenshots

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Win:GOFILE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN

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