Portals of Phereon [v0.15.0.0]
Portals of Phereon [v0.15.0.0] [Syvaron]
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.
Updated: 2021-02-09
Release Date: 2019-11-13
Developer: Syvaron Patreon
Censored: No
Version: 0.15.0.0
OS: Windows, Linux
Language: English
Warning: Most cheat codes flag your save game as “cheated” and you can’t unlock traits etc. for the next playthrough.
Cheat Code | Description | Location |
---|---|---|
money | gives money | Town |
stone | gives stone | Town |
wood | gives wood | Town |
crystals | gives crystal | Town |
resources | gives you all resources | Town |
maxexhaustion | increase player(max)exhaustion | Town |
commonitem | gain a random item of a common rarity | Town |
rareitem | gain a random item of a rare rarity | Town |
legendaryitem | gain a random item of a legendary rarity | Town |
character | get a random basic character | Town |
portal | create random new portal | Town |
relations | maxes out all town npc relations | Town |
lewds | maxes out all town npc lewdity (not considered cheating in v0.9.10.1) | Town |
tavernpoints | gain points to use in the tavern | Town |
skillpoints | gain points to use in the main character skill tree | Town |
breed | instantly breeds the two first characters in your party with basic focuses | Town |
unlimited | sets savetype as unlimited/the basic one | Town |
evoall | unlocks all body parts for the evolution main character | Town |
egg | random egg | Town |
makeegg | get an egg from first 2 partycharacters | Town |
opmc | makes mc op(overpowered) | Town |
brothelrank | increase brothelrank | Town |
passtime | pass 10 days without triggering events/things | Town |
mcexp | gives 100xp to main character | Town |
allspecies | unlock all forms | Town |
genetics | max all genes for main character | Town |
newgameplus | starts a newgame+ immediatly | Town |
clear | clears creation worldmodifier | Town |
scout | to reveal entire map | Overworld |
event | to trigger an event | Overworld |
restore | heal party | Overworld |
gen | generates a new world with the same settings | Overworld |
mana | a lot of maxmana for main character | Overworld |
v0.15.0.0
– added new story path/alternate ending
– 9 new species. 6 new uniques.
– new achievements/professions/traits
– new events/scenes etc.
Challenges/statstics:
– Added scaling difficulty option. unlocks in character creation after beating the game.
– Scales infinitely, but after 10 some modifiers just repeat.
– keep track of highest difficulty/score/challenge wins for each character
Farm:
– simplified farm interface/less micro management (more incentivised to keep pairs once set up)
– removed attraction and related stats for breeding
– farmpairs increase bond each day up to 10. Resets upon breaking
– bond increases efficiency of everything farm related by 10% each
– can toggle characters between producing eggs or twice the amount in crystals
– replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining…)
Quick character management:
– Added town screen to quickly see/manage all your characters (middle mouse button)
– Can easily move them around between places/activities
– Toggles for relevant information
– quick access to all character locations
Freeplay:
– Changed freeplay to remove most time based scaling.
– No time pressure for anything. Difficulty is mostly player controlled.
– 80%+ completing a portal raises the worldlevel to that portals hostility
– Worldlevels work similar to ng+, raising difficulty and level caps.
– Starting level/gene caps are lower than usual
QoL:
– added quickstart setting, allowing you to skip intro events (simulate default selections)
– In party prep: can click on empty item slots to filter inventory to that type
– In inventory can click avatar to select next. Removed the small character tooltips from inventory
– In battle, can hold middle mouse on a character to show tooltip
– enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked
– Sell-toggles for party-prep/crafting window. Generally shouldn’t need keyboard for most things now.
Gameplay/Balance:
– Changed evo’s adapt mechanic: can now permanently learn/collect traits. learned traits can be adapted onto characters.
Druid/Crea have/unlock a restricted variation of that ability.
– ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.)
– Simulates rituals with starters at game-start
– Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities
– removed mana penalty for shadow characters for not being in shadow
– amphibious no longer has a penalty for land movement (now objectively better than basic movement)
– Combat-Exp gain doubled but reduced based on a characters level
– fused characters can’t be used for rituals, but gain +50% exp
– Your party fully heals on portal/relay tiles
– Party-teleport costs crystals now
– traits are partially weighted based on lvType, including mutagen.
– new rare (<1% chance) genetic traits based on lvType. (characters with special trait will have a star in combat)
– More stamina fairies spawn
– magicwater removes mana from enemies when in water.
– magicice also affects characters on snow
– adaptable mc-trait only doubles potion uses, but is cheaper
– more skillcombos
– Early portal/guarenteed first arena battle rewards increased.
– Some lymeans got some electric skills
Unity/UI stuff:
– updated unity version, so some rare crashes should be fixed
– starting launcher thing was removed.
– Added ingame settings for resolution/fullscreen.
– Can resize window
– Smaller file size
– Generally should run better/use less ram etc.
– added custom cursors based on character