Portals of Phereon [v0.15.0.0]


Portals of Phereon [v0.15.0.0] [Syvaron]

 

Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.

Updated: 2021-02-09
Release Date: 2019-11-13
Developer: Syvaron Patreon
Censored: No
Version: 0.15.0.0
OS: Windows, Linux
Language: English

 

Warning: Most cheat codes flag your save game as “cheated” and you can’t unlock traits etc. for the next playthrough.

Cheat Code Description Location
money gives money Town
stone gives stone Town
wood gives wood Town
crystals gives crystal Town
resources gives you all resources Town
maxexhaustion increase player(max)exhaustion Town
commonitem gain a random item of a common rarity Town
rareitem gain a random item of a rare rarity Town
legendaryitem gain a random item of a legendary rarity Town
character get a random basic character Town
portal create random new portal Town
relations maxes out all town npc relations Town
lewds maxes out all town npc lewdity (not considered cheating in v0.9.10.1) Town
tavernpoints gain points to use in the tavern Town
skillpoints gain points to use in the main character skill tree Town
breed instantly breeds the two first characters in your party with basic focuses Town
unlimited sets savetype as unlimited/the basic one Town
evoall unlocks all body parts for the evolution main character Town
egg random egg Town
makeegg get an egg from first 2 partycharacters Town
opmc makes mc op(overpowered) Town
brothelrank increase brothelrank Town
passtime pass 10 days without triggering events/things Town
mcexp gives 100xp to main character Town
allspecies unlock all forms Town
genetics max all genes for main character Town
newgameplus starts a newgame+ immediatly Town
clear clears creation worldmodifier Town
scout to reveal entire map Overworld
event to trigger an event Overworld
restore heal party Overworld
gen generates a new world with the same settings Overworld
mana a lot of maxmana for main character Overworld

 

v0.15.0.0

Characters/Content:
– added new story path/alternate ending
– 9 new species. 6 new uniques.
– new achievements/professions/traits
– new events/scenes etc.

Challenges/statstics:
– Added scaling difficulty option. unlocks in character creation after beating the game.
– Scales infinitely, but after 10 some modifiers just repeat.
– keep track of highest difficulty/score/challenge wins for each character

Farm:
– simplified farm interface/less micro management (more incentivised to keep pairs once set up)
– removed attraction and related stats for breeding
– farmpairs increase bond each day up to 10. Resets upon breaking
– bond increases efficiency of everything farm related by 10% each
– can toggle characters between producing eggs or twice the amount in crystals
– replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining…)

Quick character management:
– Added town screen to quickly see/manage all your characters (middle mouse button)
– Can easily move them around between places/activities
– Toggles for relevant information
– quick access to all character locations

Freeplay:
– Changed freeplay to remove most time based scaling.
– No time pressure for anything. Difficulty is mostly player controlled.
– 80%+ completing a portal raises the worldlevel to that portals hostility
– Worldlevels work similar to ng+, raising difficulty and level caps.
– Starting level/gene caps are lower than usual

QoL:
– added quickstart setting, allowing you to skip intro events (simulate default selections)
– In party prep: can click on empty item slots to filter inventory to that type
– In inventory can click avatar to select next. Removed the small character tooltips from inventory
– In battle, can hold middle mouse on a character to show tooltip
– enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked
– Sell-toggles for party-prep/crafting window. Generally shouldn’t need keyboard for most things now.

Gameplay/Balance:
– Changed evo’s adapt mechanic: can now permanently learn/collect traits. learned traits can be adapted onto characters.
Druid/Crea have/unlock a restricted variation of that ability.
– ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.)
– Simulates rituals with starters at game-start
– Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities
– removed mana penalty for shadow characters for not being in shadow
– amphibious no longer has a penalty for land movement (now objectively better than basic movement)
– Combat-Exp gain doubled but reduced based on a characters level
– fused characters can’t be used for rituals, but gain +50% exp
– Your party fully heals on portal/relay tiles
– Party-teleport costs crystals now
– traits are partially weighted based on lvType, including mutagen.
– new rare (<1% chance) genetic traits based on lvType. (characters with special trait will have a star in combat)
– More stamina fairies spawn
– magicwater removes mana from enemies when in water.
– magicice also affects characters on snow
– adaptable mc-trait only doubles potion uses, but is cheaper
– more skillcombos
– Early portal/guarenteed first arena battle rewards increased.
– Some lymeans got some electric skills

Unity/UI stuff:
– updated unity version, so some rare crashes should be fixed
– starting launcher thing was removed.
– Added ingame settings for resolution/fullscreen.
– Can resize window
– Smaller file size
– Generally should run better/use less ram etc.
– added custom cursors based on character

3.7/5 (3 Reviews)

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