Ker Games released a new game called With Eyes Closed and the version is Chp.3 Standard. The game’s story is about You coming to consciousness in the trunk of a car. You don’t remember who you are and how you got there. Your hands are cuffed, and two dead bodies are lying around. But very soon you will learn that this is not the biggest of your problems. Will you make it out alive? Will you find out who kidnapped you and why? Will you learn whom you can really trust and who is just using you for their own purposes? The answers to these questions depend only on you.
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Game Version Changelog:
Chapter 3 is now fully completed. The current update contains 11,000 words, 252 renders, and 10 animations.
In addition to the storyline continuation, the following features have been added to the game:
An intro at the start of the game. (I highly recommend watching it. Just start a new game and then you can load your old save.)
Sounds in 18+ scenes. (I spent a lot of time selecting the right music volume so it wouldn’t drown out the sounds, but I’d love to hear your opinion. Maybe the volume needs adjusting.)
The main menu has been changed, with a separate animation added.
Some old renders have been edited in Photoshop to improve color reproduction.
The UI has been optimized, eliminating pauses between transitions in the game menu.
This is the first part of the third chapter. It contains 4,000 words, 120 renders, and four animations.
All scenes are with Eva and one of them 18+ (Eva solo).
In addition, the lighting in the dream scene with Eva at the beginning has been completely redone, and a large amount of scenes from previous chapters have been edited in Photoshop. Mostly, color correction was done (I noticed that some scenes had a green tint, which was not noticeable, but after correction, the render became much better).
Also, this update is released on a new version of Ren’py. This is due to the video playback issues I encountered with the previous version; the video was lagging. In this new version, I’ve tested it, and everything is much better, but I still would not recommend downloading the 2k version on very old computers.
Unfortunately, due to the change in version, there may be issues with old saves. Everything loaded fine for me, but I can’t guarantee 100% compatibility. By issues, I mean it might not be possible to load them or errors may appear after loading. If the save starts without issues, you can continue playing, there should be no problems with the variables.
- Dialogues – 16000 words
- Images – 583
- Animations – 15
- Dialogues – 27000 words
- Images – 809 rendered
- Animations – 23
With Eyes Closed is a thriller in the adult visual novel genre. It concentrates on storytelling, realistic characters, and letting players control the development of the story. The game also features plenty of hot scenes that are interwoven into the storyline.
Next gen character models. All main characters use Genesis 9 model, which was released in late 2022. Genesis 9 brings double the mesh density and 8K HD materials. This means more detailed mouth textures and shapes, higher quality eyes, eyelashes, and eyebrows, less stylized/more natural postures and so much more!
A thoroughly designed storyline. The game is planned as a three-year project and the plot is already fully ready from start to finish. This eliminates the problem of absence of further ideas in the middle of the story, inconsistencies, and poorly thought-out details, which can occur when the story is developed in parallel with the development of the game.
Guarantees that the project will be completed. Unfortunately, visual novels developed by indie developers with funding from Patreon often ends up unfinished. The main reason is that individuals take on development without realizing how many resources it will take to complete it.
As for me, I’ve already had a fully completed and released project on Steam (85% positive feedback and over 20,000 copies sold). I have a clear understanding of how much effort it will take to complete the next one. I always stick to updated release schedules. Throughout the development of Going Rogue, I have never broken any of my promises to Patrons and all updates have been released on time. Last but not least, after releasing the previous game on Steam, I switched to full-time game development so I can devote all my time to the game.
Game Images & Screenshots