VoidBound [v0.5.3b Public] By Cursed-Atelier


VoidBound [v0.5.3b Public] By Cursed-Atelier

Cursed-Atelier Games released a new game called VoidBound and the version is 0.5.3b . The game’s story is about Play as Caly, an engineer on a mission to free the Earth after it’s caught in the crossfire of an intergalactic alien war. You go on an odyssey across the universe, spanning multitudes of planets and alien species mankind has never seen before. Expect to be kidnapped, forced to visit planets with deep lurking secrets and survive in a metropolitan city where aliens from all walks of life reside.

Developer: Cursed-Atelier
File Size: 3.23 GB
Version: 0.5.3b 
OS: Windows
Languages: English
game details

Game Version Changelog:

v0.5.3b

  • The two Pixie events that debuted in release 0.5.2 are now fully voiced.

With a total of 300 lines now narrated by the talented PixieWillow, the old events are now truly considered fully finished. And yes, when we say fully, we do mean both Pixie’s and Caly’s dialogues!

  • Four new ero events of varying genre encompassing over 87 new CGs!
  • 28 new CGs feat. Caly and Her Indulgence, indulging in something interestingly bold.
  • 22 new CGs about Caly’s curiosity in search for Heavenly Pleasure in the brothel.
  • 19 new CGs with a mysterious beauty hanging around at the Love Machine.
  • And finally, Vas’s tryst with Caly. Once again, she has her cornered in her home and this time, another round of beer and girl talk just isn’t going to cut it. 17CGs later Caly has one hell of a story that she would rather tell no one.

Minor Changes:-

  • Streamlined a variety of text elements that help the lore flow more naturally.
  • Fixed missing facets like quest rewards, dialogue mismatch, command errors.
  • New Combat balancing extended to Xaide enemies. These include restructuring boss encounter to better sync with the new battle system.
  • Addressed selective crashes that happened on using items outside of battle.
  • New revised descriptions for various skills.

Additional Changes:

Gameplay

  • Various nerfs to enemies.
  • Reduced the amount of items stolen during a certain boss fight.
  • Enemy behavior overhauled based on Caly’s speed and presence around them.
  • Added flash lights to enemies.
  • Enemies now feature drop shadows. Exception being summoned items by the player example being: turrets and player model itself.
  • Multiple changes to 100+ skills and states ranging from major to minor adjustments. Subject to change based on player feedback.
  • Fixed the Simon Says animation not resetting properly when the round ended.
  • Fixed Caly’s Regret freezing in rare instances towards the end of battle.
  • Fixed an unintended issue where players were able to use an item outside of combat.
  • All scopes are fixed. Now applying range extensions as intended.
  • Fixed an issue where skill animations that target an enemy got displayed on a specific spot, even if the enemy moved away from it.
  • Fixed an issue where enemies were behaving in a suicidal manner when targeting themselves with offensive skills.

Audio

  • Fixed the audio behavior of movie files in the engine. Turning the music up and down will now also affect cinematic audio.
  • Voice acting option ON or OFF will now also work on the Cinematic.
  • Fixed the controlling system for ambience sounds. They are now governed by audio settings and can be adjusted at will. Further tweaks were made to suppress the irritating continuations of some.
  • Fixed 3D audio system where panning sound would play in unintended scenarios resulting in distortion, peaking and muffled sounds.

Technical

  • Raycasting overhauled. Example: Doors block flashlights but will not do so if open.
  • Added an additional hotkey to both keyboard/gamepad to toggle the player’s flashlight. The F key on the keyboard or the right stick on the controller is the default.
  • Fixed performance issues with lighting. Expected 30% FPS gains across the board.
  • Fixed older save issues where weapon values didn’t sync correctly due to a discrepancy between older settings and newer changes.
  • Changed mouse behavior on the title and main menu. Previously two clicks were required to have an option active. It’s now been tweaked to one click resulting in smoother option navigation.

Issues that still persist

  • Attempt was made to fix an issue where the engine would randomly fail to execute the intended range of a skill/weapon and instead open up inventory. Investigation ongoing.
  • An issue has been identified where player summoned items sometimes multiply in excessive quantities due to random reasons. Investigation ongoing.

v0.5.2d

  • “110CGs and where to find them!”
  • Pixie’s character finally debuts & brings with her two salacious encounters.
  • Both events have a total of 12 and 25 CGs respectively.
  • Include both with the spacesuit and casual variations.
  • The feline mystery Alexis sinks his fangs into Caly.
  • A total of 66CGs, to be found- did we mention some are animated?
  • 44 of them with the spacesuit while the other 22 with the casual variation.
  • Haar’s cooking skills rocks Caly’s socks off.
  • 7 new CGs of the wholesome variety here.
  • With Pixie comes her new explorable workplace.
  • A brand new hospital map with futuristic two floor design.
  • Bounty Guild throws open its doors in Henosis.
  • A new inner zone limited to one map currently with more planned later.
  • New Quest for acquiring a Bounty License.
  • Undertake the guild’s trial to prove your mettle as an aspirant Bounty Hunter
  • Critical Plugin Fixes
  • Some priority fixes that address game-play hindering issues, have also been deployed. For example, Xaide is no longer shrouded in perpetual darkness and players will now have an easier time navigating their way around, including dodging pesky traps!
  • Complete Revamp of Combat for both trash and boss encounters.

Please note, the new combat revamp has now been extended from Tripteen to Xaide dungeon as well! This mean players will have a much better time acclimating to the new combat system, so you’re highly encouraged to revisit the dungeons to test it out for yourself! If you missed the detailed breakdown of the revamp or would like a refresher, please visit this article right here:https://www.patreon.com/posts/combat-tactics-72100346

Developer Notes:

Be advised, if you DO NOT have a GPU that is WebGL compatible, you’ll face crashes trying to play this game. If you do however have a compatible GPU but still experiencing crashes when scenes make transitions or choices get displayed, please go ahead and update your drivers and troubleshoot any Window conflicts. To clarify whether or not your system is running WebGL functions, head over to this website and test if you can see the spinning cube. If you can, your system is WebGL compliant

Game Images & Screenshots

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