The Call of Darkness [v1.0] By Ace Games
Ace Games released a new game called The Call of Darkness and the version is 1.0. The game’s story is about While man takes his place among the Light of distant Stars, the price of survival may be to embrace the Shadows in Darkness… Man has finally reached new worlds and taken the first steps into the abyss, but, seemingly alone, we have had very little reason to change our ways. War and profit are still the final say in things, so we should be content the recent cycle of war has passed and Humanity is once again united in peace, spread out among a dozen worlds. You embody a veteran who has served his planet, just a man and his dog looking to move on as the newly minted Captain of a starship with an oddly sensual and motley crew. But you will rise to be the leader of a destiny that has been seemingly chosen for you by an ancient force from beyond our reality or comprehension. The tides of change from the “Other” sides are coming, and you, as the chosen herald to a less-than-merciful Elder God, must prepare humanity for what is coming. Chaos, Madness, and Cosmic Lovecraftian Horrors that know only hunger and destruction will take much more from everyone and everything if you fail or fall. When the greater good considers compassion weakness, can you be sure you are doing the right thing? Is it okay to enjoy the rewards and pleasures anyway? The Darkness is Calling, and it comes bearing gifts…
Developer: | Ace |
File Size: | 1.95 GB |
Version: | 1.0 |
OS: | Windows, Linux, Mac, Android |
Languages: | English |
Game Version Changelog:
v1.0
- First release, 2 Chapters, about 2 Gigs
- 732 images
- 8 mins of video/animation (30 fps/14k+ images)
- Around 3k lines of code/dialog.
- Intro theme and audio effects.
- 2-3 hours of content depending on choices/reading speed.
Developer Notes:
My new game! To answer some obvious questions, the renders are made with VAM, so the gens/models while tweakable aren’t going to look as realistic as a gen9 from daz or blender. I should hopefully exceed most expectations there though as I know a few tricks others using the engine don’t seem to utilize in the AVN community.
The real benefit though is the efficiency with which I can create content compared to Daz or Blender, and the special effects and animations (which will be heavily utilized for intimate scenes and others) that are in some ways superior/less mechanical compared to all but what the most dedicated regular 3D rendering artist can forge in weeks or months that VAM can do in a day or even hours depending on the complexity. Which I try to showcase early in case you were wondering.
Game Images & Screenshots
DOWNLOAD
Win/Linux: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Android: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD