Strange New Bodies [v0.1.9] [Thinking Experiment]
Overhauled items and mods in the game, with supporting systems.
Added mature content option in Preferences menu.
Removed rollback options in Preferences menu.
Systemic mods no longer count toward the Body stat.
Some items are now unsellable.
Changed how the game handles UI visibility and insensitive status.
The main theme now fades in from initial splash screen.
Added debug options for stats and removed initial debug xp bonus.
Added debug option for making the UI sensitive/insensitive during quests.
Added debug option to sleep menu for manually setting the day and month.
Added new Morning emails.
Added new Dev-Team Memorials.
Added reputation points for Paisley, Disco and Niobe during Intro sequence.
Removed debug items.
Ship Calendar now uses a 13-month system. The last month is called “Holiday“.
Buy/Sell renamed to Install/Remove in Mad Eddy’s.
Mods no longer give credits when selling/removing.
UI mod order changed in shops and charmenu.
Changed sizing and color bars for relationships in charmenu.
Cleaned up choice dialogue for clarity.
Close button in shops should be more obvious now.
Shops now renew their credit balance once a week.
Shops no longer carry stacks of items (they are infinite).
Small updates to Mini Quests.
Updated Job Titles.
Balanced total reputation points for Marketa and Sullivan.
Fixed shops going into debt to buy your crap.
Fixed genshop showing +0 for items that cannot be sold.
Fixed bug where adding more than one item simultaneously could cause the inventory to break.
Fixed bug that allowed the Player to buy a mod they already own.
Fixed bug that caused the game to crash during ‘Pancakes at Home’.
Fixed bug in ‘Vending Mechanics’ that blocked quest progression.
Fixed bug that allowed for negative stats.
Fixed bug when buying and selling foot mods repeatedly.
Fixed bug with usage of random word generator.
Fixed bugs in Marketa quests 1 & 2.
Fixed incorrect naming of Merchant.