Games

SinE3R – Survival in the Eastern European Encasement Region [v0.4] By jktulord

jktulord Games released a new game called SinE3R – Survival in the Eastern European Encasement Region and the version is 0.4. The game’s story is about A mysterious event happened somewhere in the eastern europe. The event contaminated the area, influencing the people inside it. Some of the women were transformed into succubi, which in their turn ended up withering most of the male population. The withered turned ghouls of different kinds. The impacted area was encased and encapsulated to protect the world from it. You traveled there with a group of researcher. Your group was ambushed and killed, except you. Will you continue to research the unknown or will you try to tame it? ​

Developer: jktulord
File Size: 291.66 MB
Version: 0.4
OS: Windows
Languages: English
game details

Game Version Changelog:

v0.4

  • [Changes to Hutori]
    less house in the hutori
    Road expanded and more houses placed along it.
  • [Balance changes]
    Higher Research gain
    Lower base price of all items, higher buying price
  • [RelationShip]
    talk, flirt, Have Sex. For now quite bare bones but is planned to be expanded.
    You can interact with the two girls patrolling in the hutori
  • [New backPacks]
    More backpacks in shop. More Backpacks spawnable in the game.
  • [Available for FREE on patreon]
    the new Sawmill location
    Place to Loot
    new Enemies Spawn as you stay there
    new BG images:
    Sawmill outside
    Asphalted Road
    Office
    Guard post small
    Warehouse
    Weary parking lot
  • [Exclusive for scavanger tier]Lucy is interactable now. She is patrolling Hutori.
    full set of 43 n-s-f-w images for Brunette Characters(like Lucy)
  • [New features unlockable by Faction Leader subscription]
    Cheat Panel
    Item Cheats
  • [New features unlockable by Veteran subscription]
    Extra Stash and Extra Items
  • [[The new Features which were added between v0.3-v0.4 game versions]]
  • [A major visual overhaul]
    Most of the game ui is updated
  • [BackPackRework]
    Containers are separated to BeltBags and Backpacks
    BeltBags are equipable into the six beltBag slots and the backPack slot
    BackPack can only be equipped into the backpack slot
  • [Pop-up Description Panels for item types]
    Generic Item Description Panel
    Note description Panel
    Weapon description Panel
  • [Reworked Weapons]
    There is a new main parameter called durability. Every hit the durability of an item gets lower. Once depleted it gets destroyed.
    Weapons can now have traits like cheap, high quality, or tempered. They influence the base attack and durability stats.
  • List of new weapons:
    Pipe Wrench
    Crowbar
    Knife
    Pocket Knife
    Butcher’s knife
    Military knife
    Axe
    FireAxe
    Shovel
    Military Shovel
  • [Ailments implemented]
    Some attacks of the ghoul apply bleed to the player(if they hit)
    Bandages heal bleed
    Ailments have pop-up descriptions
  • Enemies now have ailments too
    Injured Hand and Injured Leg are rebranded as ailments
    Hitting enemy into chest with a knife applies bleed to enemies
  • [Medicine now either heals specific ailments or applies buff]
  • Bandages heal bleed
    Tourniquet heal broken bones
    AntiDote heals poison
    Star Applies passive healing for 15 minutes(on top of healing 15 regularly)
    Pills Applies passive healing for 60 minutes(on top of healing 25 regularly)
    Morphine Applies passive healing for 30 minutes(on top of healing 80 regularly)

Developer Notes:

This game is heavily inspired by such games as Pathologic, Fear and Hunger and EFT.
Currently the game in a quite an early state, but a lot of simulative and immersive mechanics and systems expected.
Future features planned :

  • Factions and reputation: Succubi, Bandits, Researchers, ETC
  • Research: Making reports about creatures inhabiting the area to gain money from the outside, as well as researching skills which directly would be powering the player
  • Wandering characters: enemies like bandits or succubi will be named, simulated, traveling between locations and even looting. They will be able to be killed, befriended, seduced or infuriated.
  • Shelter expanded: upgrades and ability to bring the friendly characters to the shelter and have to work there(with occasional shagging)
  • Sex system: a much more detailed stamina based system, navigating through which will be crucial to survive encounters with succubi.

The form and feature might evolve or change depending on what the factors during the implementation.

Game Images & Screenshots

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