Sanctuary in Time [v0.3.8] By Novus Operandi Game Design
Novus Operandi Game Design released a new game called Sanctuary in Time and the version is 0.3.8. The game’s story is about Your father’s just been murdered. He was the God of Time. Now, it’s your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers. Build your forces. Expand & upgrade your citadel. And survive the enemies that seek your death!
Developer: | Novus Operandi Game Design |
File Size: | 15.8 MB |
Version: | 0.3.8 |
OS: | Windows |
Languages: | English |
Game Version Changelog:
v0.3.7
Feature Update: new relationship options!
New relationship options are now available to help in managing the girlfriends and wives you might have living in the settlement.
- KEEP RELATIONSHIP AS-IS. A new choice that is now available during the marriage event. This works like a “soft rejection,” and allows you to keep a follower as a girlfriend indefinitely without progressing to marriage. It incurs a slight drop in her feelings for you, but afterward she will no longer bring up the subject of marriage.
- CHANGE RELATIONSHIP. A new menu that is now available during the dating activity. It appears at the start of the date, and also near the end after seeing the results of the date’s outcome.
- You can use the new CHANGE RELATIONSHIP menu to initiate a break-up (for relationships of any level) or propose marriage (if their love is high enough) even if you’ve turned them down for marriage in the past. (Note: proposing marriage is only available in the Complete Edition.)
- A follower’s feelings for the player will significantly drop after a break-up, and they’ll stop using any special titles they had for the player, reverting to a default manner of address instead.
- These break-ups are not permanent, however. If you wish to re-start a relationship with a follower, simply increase their love level and you can romance them all over again.
- Rejecting a follower during relationship transition events (e.g. to start dating, to enter the girlfriend phase, or to get married) will now result in a more severe drop in their love stat, plus a full break-up if a relationship exists.
Feature Update: coaching is now more rewarding!
Previously, if you coached a follower past their limitations for certain assignments, the best you could hope to achieve was the reduction and eventual elimination of their performance penalties. Now, however, you can keep coaching them and achieve more.
- A new level of coaching results is now available in which a follower gains ‘a special enjoyment’ for the duties they once disliked. This grants a moderate bonus to their weekly performance in roles of that type.
- This bonus also affects their level of enjoyment for various dating activities, and new text has been added to that event to reflect this.
- The status of being ‘no longer limited’ by their personality is still available, but if you keep coaching them beyond that point, they will now achieve the new state in which they take pleasure in those duties.
Cosmetics Updates
- Added new short hairstyle “close-shaved” for all follower ethnicities.
- Added the following new hair colors for purchase in the Gene Lab: gray, grayish blonde, grayish copper, grayish auburn, grayish brown, grayish black.
- Moved the existing ‘white’ hair color from the unnatural options (like electric blue) to join with the new gray variants near the top & lowered its purchase price accordingly.
- Updated how hair color values are generated for new recruits, so that recruits 50 and older will now generate with white, gray, or grayish hair color variants. (This only affects new followers.)
- Added additional pubic style of ‘cleanly smooth.’
- Added additional buttocks sizes: petitely rounded, well-rounded, thickly rounded.
- Added additional breast firmness category of ‘soft,’ and additional breast size of ‘tiny.’
- Added additional facial beauty categories of ‘disfigured’ and ‘heavily scarred.’
- Added additional heights of ‘very short’ and ‘very tall.’
Gameplay Balancing Updates
- Adjusted the amounts of silver earned by followers on assignments, as well as silver bonuses garnered from constructing statues of ideal followers, in an effort to make the economy more balanced.
- Slightly lowered the chance for secondary story events to launch after a preceding event finishes.
- Adjusted difficulty for events occurring in the first 30 turns of the game to make them slightly more challenging.
- Adjusted difficulty for events occurring between turns 31-50 to make them slightly less challenging.
Misc. Updates
- Added new dialogue choice & scene to first main story event which addresses possible plot hole: “Can’t we use the portal to save Lord Aion as well?” (Thanks to user jazz154 on the F95 forums for pointing out this inconsistency.)
- Updated the dating event so that a partner’s likes / dislikes for different activities are displayed both while selecting the 1st and 2nd activities. Previously, they were only displayed when the player selected the 1st activity, but if the partner selected the 1st activity instead, you might miss seeing them.
- Fixed minor punctuation typos (periods outside quotes) found in main story events.
- Fixed minor punctuation typos (commas outside quotes) found in dialogue for inspections, love_transition_girlfriend, event_sidestory_playertitle_husband & other playertitle_events.
v0.3.5
New Feature: Love stat!
- A new stat has been added for followers: Love! This determines their level of romantic interest in you. Click ‘Manage’ on a follower’s file card to see their current level. It’s displayed between Health & Devotion. Value ranges include ‘Platonic’, ‘Fond’, ‘Infatuated’, ‘Passionate’, and ‘Unconditional’, with a few slight variations in between.
- Bringing a follower to orgasm now increases their Love for you, as well as their Devotion.
- The number of orgasms per turn a follower can experience is now based on their Love stat, rather than their Devotion stat. The higher their Love, the more orgasms they can achieve before reaching exhaustion.
- A new cheat menu option is available (in the Patron Edition) for setting the starting Love stat value of followers at maximum.
- If a follower’s Devotion falls below a certain threshold (currently <= ‘Uncertain’), then drops in their Devotion will also cause drops in their Love for you.
New Feature: Relationship stages!
Now that love is in the air at the Citadel, you can pursue romantic relationships with your followers and see those relationships evolve over time.
- Your relationship with a follower can now progress through various stages, based on how intense their feelings for you are.
- Each time a follower’s love for you hits a certain threshold, it will stop advancing until you complete a special event during which you can choose to either encourage their love (further advancing the relationship) or discourage it (lowering their affections).
- Courting: The courting stage of a relationship is the first and least intimate, where you and the follower try to get to know each other through shared activities.
- Girlfriend: The girlfriend stage of a relationship is more intimate than merely courting. A variety of sexual events become available that only ‘girlfriend’ (or higher) followers are willing to participate in.
- Wife (Reserved for the Patron Edition): The wife stage of a relationship is the most intimate. The majority of ‘girlfriend’-related events remain available for this follower, plus new events become available that are exclusive to wives.
- Polyamory! You can have an unlimited number of girlfriends and wives, as befits a time-traveling god. Really, they don’t mind. In fact, they kind of expect it.
New Side Story Event: A follower becomes infatuated w/ you.
A brief, new side story event in which the player notices a follower is trailing behind and watching him. Upon realizing she’s been seen, she blushes & quickly walks away. The player then realizes the follower might be developing a crush on him.
- From time to time in the settlement, a random follower (who is not already in love) will now develop a crush on the player & become ‘infatuated’ with him. But this event will be suitably rare.
New Side Story Event: A follower wants to be ‘courted’ by you.
A brief, new side story event in which a follower approaches, confesses that she sees you as more than ‘just her commander’, and asks if you would like to begin courting her.
- Requires a follower’s Love stat is ‘Infatuated’ (or higher) & gives the player the opportunity to encourage the follower’s feelings (thus advancing the relationship) or discourage them (thus reducing her feelings).
- Unlocks the ‘courting’-related date activity.
New Side Story Event: Going on dates!
A new side story event that allows you and a follower in the ‘courting’ phase (or higher) to spend quality time together though engaging in various shared activities.
- 12 activities are available at present, which are variations on 3 main categories; Share a Meal, Watch a Movie, and Exercise Together.
- You can participate in two different activities per date, and a follower’s response to those activities will be either positive, negative, or neutral, depending on various factors (such as her skill levels, personality-based limitations, etc).
- At the end of the date, you can simply ‘Say Goodnight’ or try to ‘Kiss Her Goodnight’, and depending on her mood (as determined by her Love stat & how well the date has gone so far), she’ll respond to these choices differently.
- After both activities have been completed & you’ve said your “goodnights,” a final summary of the date will be displayed which lets you know how well it went, and what effects (if any) the time spent together had. These results can either increase, decrease, or leave the love of a follower unaffected, depending on the outcome.
- At the ‘girlfriend’ stage (or higher), these dates can even end with a trip back to your private quarters for more intimate time alone.
Developer Notes:
Features
- A text-based, narrative driven experience. Features both a hand-crafted main story campaign as well as procedurally generated side story content that occurs randomly.
- Turn-based action. Inspect and manage your followers, give them duty assignments to perform, then advance time to see the results of your choices.
- Choose the path of strength, persuasion, or both! Train your followers to be well-muscled warriors who fight to defend your life, or guide them down the paths of diplomacy and the loving arts so they can serve as peace-making priestesses instead. It’s entirely up to you!
- Customize your followers. The more devoted your followers become, the more willing they are to follow your instructions. Unlock new tiers of customization options (and intimacy!) as your followers advance in your service.
- Be the new God of Time. Use the technology of your Celestial forebears to pluck women in distress from the darkest recesses of Earth’s history. Save them from fates worse than death and earn their eternal gratitude!
Game Images & Screenshots
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