Games

Of Devotion and Despondence [v0.1.16] By Earliestbird

Earliestbird Games released a new game called Of Devotion and Despondence and the version is 0.1.16. The game’s story is about Of Devotion and Despondence a visual novel with heavy RPG elements that follows the journey of a man exiled to a shifting world, a place where humans are not expected to survive for long. It is written in first-person narrative and tells an emotional story that focuses on mature prose, romance, and erotic scenes.​

Developer: Earliestbird
File Size: 381.08 MB
Version: 0.1.16
OS: Windows
Languages: English
game details

Game Version Changelog:

v 0.1.16:

  • Added the next row of adventure events: Learn more about the plans of the Unmade, settle a feud between a redheaded captain and a dangerous wyrwolf, or just have some (not so) peaceful fishing time! 7 new locations, 3 erotic scenes, and multiple images of actual penetration – which is something I intend to have more of moving forward.
  • Added an option to show Player Skills during adventure events.
  • Cheat Start is now split into two options: Cheat Resource gives 200 of each resource, and Cheat Combat gives enough attributes to make combat trivial (30 PHYS, 30 ARCA, 10 CHAR)
  • Changed the Aspect of Obsession requirement to the following: “The two highest Player Skills must be higher than all other Player Skills combined.”
  • Added some new items to the game.
  • Added text that provides guidance in New and Old Rozan to let players know how to proceed
  • Increased Skirmish scaling and flat difficulty
  • Red Lock of Hair now gives 4 to lowest skills, down from 10
  • Gods’ Humility now costs 100 resources, up from 50
  • Players start the game with 1 additional ‘Food Rations’.
  • Balance changes for Dalena’s Passive Talents (more Defense, less Player Skills)
  • Made some fixes for two Raven outfits (Enhance the butt!)

v 0.1.15:

  • Enhanced almost all ingame images to look better, giving them a near-uniform artstyle! This includes adventure events, Resident profiles and events, enemies, persistent locations, juicier cumshots, and more.
  • Added 1 new event for the Temple of Renewal. In addition, images for this location have been replaced entirely.
  • Added 3 new Aspects for the Pantheon. These are the Aspect of Dracona, Aspect of Progress, and Aspect of Unity. (Because everyone needs a steampunk waifu in their lives:]
  • Resident outfits can now be viewed in the new ‘Inspect’ screen. The naked versions unlock based on event progress with the girls – this will be finalized for Dalena and Melrose as they receive more events.
  • Fixed a visual bug that showed multiple of the same item equipped.
  • The above bugfix also comes with a new mechanic that increases the daily fusing loss by 1 for each duplicate you have of an item.
  • Reduced the the armor of the ‘Worker Tree’ opponent.
  • Fixed the non-bred version of Aspect of Glory having white edges instead of transparent ones.
  • Small UI fixes
  • Note: I’m making steady progress with the next row of adventure events, as well as new events for the residents. The story itself is crucial to get right and not something that should be rushed. While those things come along, I’m happy to add more sexy content where I can.

v 0.1.12:

Major gameplay update!

New (experimental) gameplay mechanic: Skirmish! The base now gets attacked every 20 days, challenging the main character and his girls in every stat. At least 3 victories out of 6 are needed to win the Skirmish, receiving skillpoints to spend among the MC and the residents as a reward. Defeat will take away some resources (NOT Essence), but don’t worry – losing a Skirmish will never result in game over.

Added Active Talents! Spend resources to modify and augment the skills of residents in interesting ways. Active Talents are unlocked by building ‘Living Quarters’.

The player and residents start with 10 skillpoints to spend by default.

New skill graphics for the residents screen. Girl skills now have a maximum limit of 100 by default.

The Dice have fallen. The first event where the MC struggles with his depression is now in the game.

  • Added new random daily event: Traveling Merchant (can appear from day 50)
  • Added the option to show resources during events.
  • Changed the “Accident” event to only appear after 25 days have passed (previously 5)
  • To reduce early grinding, the day 2 ‘Cellar’ event now gives more resources. Resources gained from the repeatable adventure events were also greatly increased.
  • Increased the cost of some buildings (Essence Nets, etc) and reduced the cost of some other buildings (Smelter, etc).
  • Slightly increased the game’s base volume.
  • Searching in cities is now twice as fast.
  • Added a notification if New Rozan discounts are already active (they cannot be stacked)
  • New visuals for tutorials.
  • Fixed some tooltip display bugs.
  • Added the Credits screen! Patreon supporters now get recognition ingame. Love you guys <3

Note: There’s a few things to address about Skirmish.

1) Balance is highly subject to change – feedback is everything. Please let me know what you liked, disliked, and what changes you think would make this feature a better experience.
2) You are not supposed to win every Skirmish. Sometimes it’s better to accept defeat ahead of time and mitigate the resource loss by spending as much as you can beforehand.
3) Skirmish was designed with Active and Passive Talents in mind, but Passive Talents are not in the game yet. I’m working hard to make this a reality as soon as possible.

Developer Notes:

Hey there! You’re looking at an early version of my game, a novel-with-visuals that aims to focus on three things: to provide a genuine romantic experience, dripping erotic scenes, and fun / original gameplay.

Currently the game is still barebones content-wise but there are many features already in place. There’s a fully working combat system, out-of-combat stats used during events, an inventory screen that ties into the day-cycle with the fusing mechanic, the residents screen for future girls, and the very beginnings of the building system.

The game might be buggy as hell. I only started my journey as a programmer a few months prior, so I apologize in advance for the myriad of technical issues that are surely on the horizon.

Game Images & Screenshots

DOWNLOAD
Win/LinANONFILE – GOFILE – WORKUPLOAD

Related Articles

Back to top button