v1.1.0
Hey guys!
Here’s the final content update for Mystwood Manor, with some Halloween bonus content and one
new unlockable guest.
Next month, I will begin development on my new game. So you can expect some polls and previews
in the coming weeks! I’m really looking forward to starting a new project and hope this will be my
best game yet! Thank you all for your support and happy Halloween!
Note: Existing saves can be copied over by moving the profiles folder from the previous version to
this one.
All the best,
Faerin
Story
• Added Mischa as a guest.
• Added an unlock event for Mischa.
• Added 5 new events for Mischa.
• Added Halloween bonus outfits for all staff members.
• Added an unlockable Halloween Splash page.
• Added Halloween outfit images for the upkeep jobs.
• Added a Halloween sound track.
• Added a new Steam achievement for Mischa.
• Updated the requirements for the 2 guest achievements.
Bugfixes
• Fixed a bug causing cards and items not to be included when calculating prevented strikes for
guests.
• Fixed a bug causing broken translation for event hints.
• Fixed a bug causing the attuned event to lock up the game.
• Fixed a bug causing Kay not to show up after hiring her under very specific circumstances.
• Fixed a bug causing the “Against the law” event not to trigger room under very specific
circumstances.
• Fixed a bug causing Hana not to show up after renovating the security room under very
specific circumstances
v1.0.1
Hey guys!
This is it, after 3 years, the final release of Mystwood Manor is finally here!
For this version, I focused on fixing any remaining bugs, as well as some last gameplay/UI
improvements and adding short repeatable scenes for each staff member.
Thank you all for your great support over the past 3 years, and I hope you will all join me for my next
game!
Development should start in November, as there will be one more update, for Mystwood Manor,
with a “bonus guest” and Halloween staff outfits next month.
Note: Existing saves can be copied over by moving the profiles folder from the previous version to
this one.
All the best,
Faerin
Story
• Added short, repeatable scenes at night for all staff members (these will unlock as you
improve your relationship with them).
• Added a new “hidden” event, that gives you the new “attuned” trait.
Gameplay/UI
• Added the “attuned” trait that allows you to exceed the destiny point cap.
• Decreased the cost of the pool and the security office for smoother progression.
• Added the portraits of staff members that can work in a room, to the room’s tooltip.
• Dialog transparency is now updated instantly when changing the slider value.
• Skipping the results will not automatically be paused, when a new image is shown.
• Satisfaction calculation for the restaurant is now based on the kitchen skill as well (average of
the two skills).
• If a staff member in the kitchen gets sick, the restaurant will now fail automatically as well.
• Satisfaction calculation for the club is now based on the bar skill as well (average of the two
skills).
• If a staff member in the bar gets sick, the club will now fail automatically as well.
• Added a card counter at the top of the cards inventory screen.
• Added “h” as a hotkey for hiding the dialog.
Full version only
• Added a popup showing some of the cheat options, after completing the tutorial.
• Further improved the auto-planner function.
Bugfixes
• Fixed tutorials for staff and guest screens.
• Fixed text layout for the results screen logs.
• Updated the dialog with Julia about hiring Amber, in case you already had the bet event with
Amber.
• Fixed Julia’s tier 5 progression track.
• Fixed a bug causing the “assistant manager” trait to result in 100% satisfaction for Karen,
even without her having the entitled trait.
• Libby’s bonus scene no longer awards the stethoscope.
• Fixed the “foggy” renders that sometimes showed up during scene transitions.
• Fixed the guest level on the guest profile for guests that are currently at the hotel.
• Fixed a crash that occurred when a girl in the study got sick.
• The unspent trait point message will no longer be displayed on the staff tooltip if she is sick.
• Fixed a bug causing the UI not to be locked after selecting a staff member or guest to visit.
• Fixed a bug causing Libby’s bonus scene to trigger twice.
• Fixed a bug causing Amanda’s dialog to lock up the game.
• Fixed a bug causing portraits not to load (and the tutorial to be skipped) in a very specific
situation.
• Fixed a bug causing work-related scenes to trigger at night in story mode.
• Removed the bonus images from the gallery in story mode.
• Fixed a bug causing broken translation for event hints