Games

My Pretty Toy [v0.6.4.1] By Nanney Teasford

Nanney Teasford Games released a new game called My Pretty Toy and the version is 0.6.4.1. The game’s story is about This is a stealth game set in an open fantasy world. The basis of the gameplay is bondage and an extensive system of interaction with everything around. You can capture naughty girls and punish them, or you can take the role of a captive yourself, who knows what they will do to you.​

Developer: Nanney Teasford
File Size: 8.21 GB
Version: 0.6.4.1
OS: Windows
Languages: English
game details

Game Version Changelog:

v0.6.4.1

List of fixes

  • Particles tied to the Dryad race did not disappear when changing races (Fixed).
  • Agents in the shelter did not create eye contact with the player when they were tied (Fixed).
  • The game character did not create eye contact with the shelter agents (Fixed).
  • When switching to another team member, they took the appearance and race of the game character (Fixed).
  • Fixed an error in the name of the action when using stockings (Fixed).
  • Traders went to zero coordinates of the scene when checking the player’s location during an alarm (Fixed).
  • Traders were inactive after the game character reached the maximum wanted level (Fixed).
  • Fixed a critical error that caused the sequence to freeze when performing a gameplay task.
  • Fixed a critical error where traders could not pursue the game character until the waiting animation at the patrol point ended.
  • Traders could become idle when tying up slaves when they saw the player (Fixed).
  • Traders could become idle after being hit by a Sleep Bolt (Fixed).
  • Traders could sometimes not trigger the alarm in camp (Fixed).
  • Traders could tie up a buddy underground while standing on the surface while under the effect of a Fury Bolt (Fixed).
  • Fixed pathing to the hook (Traders could approach the hook from the opposite side).
  • Traders did not respond to gameplay preferences when tying up a player character (Fixed).
  • Traders sometimes did not complete the action sequence when tying up a player character (Fixed).
  • Fixed a critical bug where AI did not respect the conditions of an item’s decorator before applying it (AI could not continue the action sequence when stuck on checking).
  • Fury Bolt did not work on agents in the hideout (Fixed).
  • There was no armbinder on the main map in sandbox mode (Fixed).
  • Fixed masks for the simulation of the game character’s hair physics.
  • Fixed shading of hair roots on short hairstyles.
  • Fixed UV maps of some hairstyle LODs.
  • The field distance effect was removed from the main camera, it was displayed incorrectly.
  • No sound for buttons on the race selector panel (Fixed).
  • No sound for buttons on the color picker panel (Fixed).
  • No sound for switches in photo mode (Fixed).

Optimization

  • Fixed hairstyle meshes to be less detailed without losing quality.
  • Added a rendering distance for the hairstyle material overlay.
  • Added a larger number of hairstyle LODs.
  • Disabled hairstyle physics simulation for LODs (for game characters).

Other

  • Added an observer that can interrupt the sequence when traders get stuck while they are leading the player character on a leash (You can use the “I’m stuck” button in the main menu – it will also end the trader’s task and teleport you to the hook she was moving to).

Developer Notes:

  • At this stage, the game is available in alpha testing with the sandbox mode. You can go on a free voyage and experiment properly.
  • I’m not going to limit myself to one sandbox and plan to add story missions with branches, where not only the fate of others, but also yours, will depend on your actions.
  • You can also subscribe to my discord channel, where you can find all the information you need about the game and just chat about your favorite topics.

Game Images & Screenshots

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WinGOFILE – MEGA – MIXDROP – UPLOADHAVEN – PIXELDRAIN

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