Littleington University [Update 7]

Littleington University [Update 7] [Gauche Cheeks]


Littleington University is a role playing game following your character’s first year at a Mysterious University on the small island of Kinmendear. After completing your final exams you’ve been accepted into a Para-Biology degree with a full scholarship. As a paranormal sanctuary the island is full of mysterious creatures and strange phenomenon. The power radiated by the island allows you to explore your full potential and access abilities you never knew you had. The island seems to have had a strange effect on the local residents as they have a habit of treating the University students somewhat… strangely. Discover the secrets of the island, study hard and explore your (embarrassing) relationships with the other residents and students.

(ABDL content)

Paraphilic infantilism, also known as autonepiophilia, psychosexual infantilism and adult baby syndrome, is a sexual fetish that involves role-playing a regression to an infant-like state. Behaviors may include drinking from a bottle or wearing diapers

Updated: 2020-12-07
Release Date: 2020-06-06
Developer: Gauche Cheeks – Patreon
Censored: No
Version:Update 7
OS: Windows, Mac, Linux
Language: English



What’s new
Okay so as you’ve seen in my posts the latest update has the accident and energy system in for testing. I’ve also added a diaper stand near the Dorm so you can buy and test some new diapers (This is just a fun placeholder character who will go once that content is in the story).
I’ve also added the updated bug menu into the Mac and Win32 builds. These will let you skip the intro/add money. There are also a bunch of minor bug fixes and the store seller will let you grab some new underwear although I havn’t made a bunch of new underwear items.
You can get your hair done in the town with a few new hair colors. I’ll be adding some new hair styles as time goes on. If your finding yourself low on money the ATM should re-fill every day.
I updated most of the previous diapers and added two new designs to test my new toolchain. They can be worth a look a couple are pretty cute. Also there should be a chunk of minor bug fixes. There is a small continuation of some story stuff but it’s not really what this build was about.
Mostly I’m looking to test the new accident system and just get a feel for the food/energy constraints.
You can play with the stats a little in the debug menu. The command setaccident will increase the frequencly/accident system. I havn’t fully tested this and when it gets to 1 it’s a little buggy just because I need to adjust it so having an accident is so subtle you woudn’t notice it. But I’ll probably get that in soon.
To play around with the values the ratio is between 0-1 so like 0.5 or something. But it will default to zero which it’s still possible to have an accident on.
5/5 (1 Review)

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