Invasive Species 2: The Hive [v0.2.7.2] By ArmyofRobots
ArmyofRobots Games released a new game called Invasive Species 2: The Hive and the version is 0.2.7.2. The game’s story is about You are a Thrall; an alien creature engineered for infiltration and complex tasks at the behest of your master. You’ve been dispatched to Earth, the Master’s favored hunting grounds, to establish a hive of humans you must indoctrinate and breed to produce minions of your own. With your forces, you will gather resources to improve your position, improve your hive-building craft, and investigate what alien influence has recently come to Earth and is stealing the Master’s favorite source of new breeders.
Developer: | ArmyofRobots |
File Size: | 431.9 MB |
Version: | 0.2.7.2 |
OS: | Windows |
Languages: | English |
Game Version Changelog:
0.2.7.2
Content
- Added additional art for milking scenes
- Midori has a kitchen scene that will trigger if she is home when you enter the kitchen and she has between 40 and 90 thralls birthed for you
- Added a one off cave renovation at T2 you can purchase, this should fix some storage level issues as well as making room for additional girls between T2 and T3 upgrades for girl rooms.
Bug fix
- Fixed Midori’s Kitchen scene not firing
- Various typos fixed
- Some tweaks to older sex scenes
- Known Issue:
- Using the cheat menu and never buying from the hardware store will cause certain events to not fire
- There’s a line of dialogue that presumes you have Monique before Yuna is missing; this will be fixed by a conditional check in a later release
- Menu UI for energy/health bars is not updating correctly
- Kim, Dani, and Yuna aren’t “available” after the conclusion of the story arc; this will be amended in a future update
- After updating the Cave renovation, the indicator displays the pre-update message unstead of the finished update message (but the changes do take effect)
Developer Notes:
None of us are professionals; we are a team from a number of spots around the world. Not all of us have English as first language and there may be problems. We try our best to delivery an entertaining title, but there will be issues, please let us know so they can be fixed.
We’re aiming to add more depth, refactor the code into something that supports more ambitious aims, and improve the UI. Here’s how we’re laying out the plan:
- Incorporate or build an RPG stats and combat engine into the game
- Allow for a higher magnitude of resource production/consumption as the game picks up complexity, player acquires more sites, has to choose who will be where and what advantages/disadvantages this will bring
- Expanded Tech tree through level 3
- This includes adding more techs particularly around building your base, combat, and more upgrades for the player character
- UI upgraded to be both easier to read and use
This will not be completed in a single update, but a series of updates. The key for us is continuing to balance releases that move us in this direction while also adding content and story so that you, the players, will have something new to see each time and help us find bugs and issues; as well as making suggestions. This game has only moved along at the pace it has so far thanks to the involvement of the community and the whole team thanks you for your efforts.
Game Images & Screenshots
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Win: GOFILE – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD – MEGA – MIXDROP