Guild Project [v0.22.1]


Guild Project [v0.22.1] [Guild Project]

 

The story will revolve around newcomers to The Adventurer’s Guild, their interactions with each other and how they work their way towards becoming accomplished guild members/adventurers.​

 

Change Log
– Gameplay & UI related changes :

– Town Plaza :

‘Mountain Area – River Side’ dungeon now available

‘Mountain Area – Summit’ dungeon now available

‘Mountain Area – Cave System’ dungeon now available

– Item Store :

‘Mountain Area’ materials and crystal shards now available for trading

– Dungeons :

‘Forest Area’ – increased the amount of ‘Gold’ found upon defeating enemies

‘Mountain Area’ – Eagle enemy now roaming around

‘Mountain Area’ – Salamander enemy now roaming around

– Buffs value normalized :

Defense/Resistance set to +25% for mono-targeting (+15% for multi-targeting)

Attack/Magic set to +20% for mono-targeting (+10% for multi-targeting)

Speed set to +20% for mono-targeting (+10% for multi-targeting)

– Debuffs value normalized :
Defense/Resistance set to -20% for mono-targeting (-15% for multi-targeting)
Attack/Magic set to -15% for mono-targeting (-10% for multi-targeting)
Speed set to -15% for mono-targeting (-10% for multi-targeting)

– Scenes & CGs related changes :

– Story progression : Vermillya will now join the party after completing the ‘Forest Area – Entrance’ on the second exploration

– Story progression : Oriphel will now join the party after completing the ‘Forest Area – Water Stream’ on the second exploration

– Neomi CG1 is now available and animated in engine (4 variations), head to the ‘Blacksmith’s Forge’ after completing the ‘Forest Area – Hidden Den’

– Oriphel CG1 is now available and animated in engine (4 variations), head to the ‘Tavern’ after completing the ‘Forest Area – Hidden Den’

– Ally related changes :

– Gabriella : “Shield Charge”:

Can now also be used in 2nd position

– Faelyne : “Ethereal Arrow Rain” is renamed “Arrow Rain”:

Changed from [Magical damage (75% ‘Magic’)] to [Physical damage (50% ‘Attack’)]

– Oriphel : “Eyes On Me”

Changed from [Magical damage (75% ‘Magic’)] to [Magical damage (50% ‘Magic’)]

– Enemy related changes :

– Bunny : “Powerful Blow” :

Target is no longer pushed back

– Bug fixes / Miscellaneous :

– Some stats have been adjusted






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