Going Deeper [Beta 1.5] By NRFB Games
NRFB Games released a new game called Going Deeper and the version is Beta 1.5. The game’s story is about Going Deeper is a single-player erotic roguelike/management game. You take on the role of an Inquisitor, a divination mage serving the goddess of knowledge, who has been tasked with investigating the sudden appearance of a dungeon of unknown origin. On reaching the site, you find that a team of Knights from an allied faction is already there. Teaming up with the three female knights, you take on the duty of mission control.
Developer: | NRFB Games |
File Size: | 453.3 MB |
Version: | Beta 1.5 |
OS: | Windows, Linux |
Languages: | English |
Game Version Changelog:
Content:
- 1 New Monster
- 1 New Trap
- 6 New Skills
- 1 New Curse
- 3 New Monster Status Effects
- Added a button in camp (accessible when highlighting your tent) which displays many of the various numbers that are tracked over the course of a run. This is helpful for checking if an ally qualifies for a particular skill, etc.
- Also increased the number of variables being tracked by a good amount.
Changes:
- Fixed a bug where ally tokens were attempting to call a non-existent method at the end of any animation (this didn’t break anything, but it might have looked scary if you were playing the game through a command prompt and got console output for some reason? Actually idk if this would output to console in the release version.)
- Fixed a bug where ally tokens playing multiple animations too quickly could get stuck in a lewd expression if one of the animations was them getting sexed.
- Fixed a bug where Sucker Punch interacting with certain other effects would crash the game.
- Added buttons for next track and pausing music in the dungeon.
- Fixed a bug where the “Deeper Curse Embracing” new game+ option was active for curses that were not embraced.
- Corruption breaks now cause a small favorability loss
- Added persistent particle effects for when an ally has Dodgy or Grace
- Added the ability for Witch/Coraline chat messages to have different portraits (and added portraits for existing chats)
- Fixed Coraline’s “Good Faith Offer” event not checking the total value of tasks completed
- Fixed Coraline’s “Other Knights 3” event not being added to research notes after viewing
- Fixed an issue where certain spells were not properly interacting with the Quality spell.
- Affected Spells: Siphon, Contractor, Periodic.
- Multiple Scry effects playing at once (such as through the Daybreak spell) should now only play 1 scry sound effect
- Buffed Tallying to do 10% of max health as damage rather than 5%
- Added particle effect to Siphon, Rebate, Itinerary
- Fixed Gluttony’s effect not matching its description (because the effect would happen AFTER the curse ranked up, it would apply the damage of the rank above what you would expect)
- Changed the max rank of Gluttony because it’s current max rank effect doesn’t actually make any sense/do anything (it can’t absorb another corruption wave)
- Fixed Reflexive’s associated status effect using Breakfast’s icon and Primally Primed’s particle effect
- Fixed Mind Crystal’s Mind Linked event not checking for multiple allies in the same room, only allies in adjacent rooms.
- Also fixed the same event not applying shared senses to multiple allies in the same room, only allies in adjacent rooms.
- Also also increased priority of this event so that the crystal will always pick this event if it is qualified for.
- Debug Menu: Debug being enabled/disabled will be stored in your settings and will attempt to turn itself back on when the game loads if you have previously put in the correct password and checked the debug checkbox
Developer Notes:
Hi. This is an entirely new game made entirely from scratch in Godot by me and only me (aside from some of the assets). My goal is to create a game that is fun to play, with mechanical depth, while also offering a good experience as a porn game.
The game is currently in Alpha. This means that updates in the immediate future will focus much more heavily on implementing gameplay systems/mechanics over large amounts of new written content/scenes. That’s not to say that there won’t be ANY new content in updates. There certainly will be! It’s just that the amount will be somewhat limited compared to how updates will be in the eventual Beta version.
Note that this game will ask that you either: A) Engage with the mechanics and actually play it like an interactive experience and not a passive one, OR B) Accept that you are more likely to face consequences for not doing so, up to and including possibly losing the game (which has rogulite metaprogression anyway)
Game Images & Screenshots
DOWNLOAD
Win: MEGA – PIXELDRAIN – WORKUPLOAD – GOFILE – MIXDROP
Linux: MEGA – PIXELDRAIN – WORKUPLOAD – GOFILE – MIXDROP
Extras: Modding Documentation