Going Deeper [Alpha 12] By NRFB Games
NRFB Games released a new game called Going Deeper and the version is Alpha 12. The game’s story is about Going Deeper is a single-player erotic roguelike/management game. You take on the role of an Inquisitor, a divination mage serving the goddess of knowledge, who has been tasked with investigating the sudden appearance of a dungeon of unknown origin. On reaching the site, you find that a team of Knights from an allied faction is already there. Teaming up with the three female knights, you take on the duty of mission control.
Developer: | NRFB Games |
File Size: | 415.3 MB |
Version: | Alpha 12 |
OS: | Windows, Linux |
Languages: | English |
Game Version Changelog:
Alpha-12
Content:
- Added systems for Interaction and Special Skills
- 2 new camp sexy scenes
- 2 new traps
- 19 new skills
- 2 new curses
- 3 new monster status effects
Changes:
- Gaining a fury stack (going from 1 -> 2 or 2 -> 3) will no longer display an event in the log stating the character lost Fury status.
- Decreased the time before a tooltip will appear over any UI control from 0.5 sec to 0.1 sec.
- Added an indicator to show what camp location is currently selected.
- Added color coding to the names of allies in their camp activity descriptions.
- Most windows that previously would not close when clicking outside of them now do so.
- The Desire Manipulation window still intentionally does not
- Fixed a bug where monsters/traps that spawned in rooms that had already been explored would not be set as “active” for the purpose of triggering effects when the room was explored again.
- Fixed a previous optimization step where monsters/traps that were not set as active would be checked for on scry effects because they would only be counted as active after the scry.
- This was mostly an issue with Runic.
- Fixed a bug where obstacles remaining to lose Well Rested status was not being properly maintained between floors when not going back to camp.
- Fixed errors with text callouts during tutorial.
- Fixed the Corruption Wave UI elements showing during the tutorial.
- Fixed a bug where the Clarification spell was attempting to change “amount” rather than “duration”, causing it to not work.
- Fixed a bug where the Shield Maid’s initial spawn event would not properly change the room type to a monster room.
- Set Lucette’s “Concern” scene to not show a hint in the research notes (to not encourage people to seek it out and cause problems for their run).
- Fixed an issue that was causing curses with trackers to not properly track their variables (don’t know how this wasn’t reported)
Balance:
- Monsters
- Slightly buffed the base stats of many monsters.
- Slightly increased stats granted by some monster modifiers.
- Increased the minimum floors completed before the Drider can spawn.
- Buffed the Pressuring monster modifier to also prevent special skill cooldown from ticking.
- Traps
- Slightly buffed the base stats of many traps.
- Aside from artistic nude, which was veeeery slightly nerfed.
- Disallowed Shocking Orb from spawning with Nullifying.
- Slightly buffed the base stats of many traps.
- Floor Generation
- Decreased the range of how many chests can spawn, especially on later floors.
- Status Effects
- Flow State is no longer considered a Morale Bonus.
- Scatterbrained is no longer considered a Morale Penalty.
- Captive now cancels Mobility effects (although there weren’t any mobility effects before this).
- Skills
- Changed Conduit’s requirements from 26 Willpower to 13 Focus.
- Slightly increased the Willpower requirement for Spellsword from 25 to 26.
- Curses
- Reverted previous Scatterbrained buff (having scatterbrained not decrease from movement is a PROBLEM as it would mean getting stuck in a daze loop).
Developer Notes:
Hi. This is an entirely new game made entirely from scratch in Godot by me and only me (aside from some of the assets). My goal is to create a game that is fun to play, with mechanical depth, while also offering a good experience as a porn game.
The game is currently in Alpha. This means that updates in the immediate future will focus much more heavily on implementing gameplay systems/mechanics over large amounts of new written content/scenes. That’s not to say that there won’t be ANY new content in updates. There certainly will be! It’s just that the amount will be somewhat limited compared to how updates will be in the eventual Beta version.
Note that this game will ask that you either: A) Engage with the mechanics and actually play it like an interactive experience and not a passive one, OR B) Accept that you are more likely to face consequences for not doing so, up to and including possibly losing the game (which has rogulite metaprogression anyway)
Game Images & Screenshots
DOWNLOAD
Win: MEGA – GOFILE – PIXELDRAIN – WORKUPLOAD – MIXDROP
Linux: MEGA – GOFILE – PIXELDRAIN – WORKUPLOAD – MIXDROP
Extras: Modding Documentation