Games

Going Deeper [Alpha 11] By NRFB Games

NRFB Games released a new game called Going Deeper and the version is Alpha 11. The game’s story is about Going Deeper is a single-player erotic roguelike/management game. You take on the role of an Inquisitor, a divination mage serving the goddess of knowledge, who has been tasked with investigating the sudden appearance of a dungeon of unknown origin. On reaching the site, you find that a team of Knights from an allied faction is already there. Teaming up with the three female knights, you take on the duty of mission control.

Developer: NRFB Games
File Size: 410.3 MB
Version: Alpha 11
OS: Windows, Linux
Languages: English
game details

Game Version Changelog:

Alpha-11

Content:

  • Enabled user made modding (a pretty big deal, I think)
  • 1 new major plot scene
  • 1 new spell
  • 3 new monster status effects
  • 1 new trap status effect

Changes:

  • Fixed particles with add_particle_on_apply set to true showing in rooms that are not visible/unobscured.
    • Example: Revenge Journal would apply Marked to all monsters and the particle effect for Marked would appear even if the room hasn’t been revealed.
  • Fixed Flirty sometimes not being set to be revealed when the compulsion goes off… I’m surprised nobody reported this.
  • Updated desire manipulation menu for more usability
  • Added a keybind for generic “close window” command, which should close most UI windows (default: Esc)
  • Fixed liquid latex construct’s spawn condition being set to “event seen” rather than “event seen this run”
  • Added a post-check to allies gaining statuses, this means that many effects that previously were not cancelled when a status gain was cancelled will now be.
    • Example: Eclipsing Focus skill would cancel the gain of Exposed status, but other effects would still trigger based on that (now cancelled) exposed status gain like Seeing Red.
  • Memory improvements
    • Better optimized the taking of “snapshots” of an ally’s state at the time of an event so that it doesn’t have a lot of useless extra data hanging around in memory.
    • Removed the “shattering” game over animation. I have reason to believe it was causing occasional crashes for some people on top of being poorly optimized (the shard objects were created but not added to the scene tree until they were needed, thus weren’t automatically cleaned up when switching between scenes, causing them to pile up in memory).
  • Fixed the Flirty interaction not precluding an ally from also Resting that turn.
  • Moved KP, Encounter Counts, Total Value Given to the Witch, and Advert to the first page of new game+ options
    • The third page of the new game+ menu is now ONLY difficulty increase options

Balance:

  • Status Effects
    • Moved Sleep’s exhaustion heal to when the status ticks rather than during the turn the ally spends asleep.
      • Moved all related sleep effects to the ALLY_DAMAGE_WAS_HEALED post check
  • Skills
    • Nerfed Too Rich To Die
      • Increased Material drive requirement to Intense
      • Damage Reduction is now capped at [1/2/3/4/5]
      • If you want to get a lot out of this skill, you better be rich.
    • Buffed Cull the Weak
      • Now works on all monsters not tagged as bosses.
      • Corruption cap lowered to 15.
    • Buffed Arbor Armor
      • Stacks of Thorns is now 2/4/6, up from 1/2/3
  • Monster Status Effects
    • Runic now gives +2 armor
    • Exposed granted by Heart Seeking monsters now stacks duration rather than ignoring further applications.
  • Corruption Waves
    • Increased the speed of corruption waves on later floors
  • New Game+
    • Standardized KP gain from events. Most events now give 10 KP, with some rare ones giving 30.
      • This decreases the total KP in the game.
    • Increased KP gain from most difficulty increasing new game+ options
    • Added more difficulty increasing new game+ options

Developer Notes:

Hi. This is an entirely new game made entirely from scratch in Godot by me and only me (aside from some of the assets). My goal is to create a game that is fun to play, with mechanical depth, while also offering a good experience as a porn game.

The game is currently in Alpha. This means that updates in the immediate future will focus much more heavily on implementing gameplay systems/mechanics over large amounts of new written content/scenes. That’s not to say that there won’t be ANY new content in updates. There certainly will be! It’s just that the amount will be somewhat limited compared to how updates will be in the eventual Beta version.

Note that this game will ask that you either: A) Engage with the mechanics and actually play it like an interactive experience and not a passive one, OR B) Accept that you are more likely to face consequences for not doing so, up to and including possibly losing the game (which has rogulite metaprogression anyway)

Game Images & Screenshots

DOWNLOAD
WinMEGA – GOFILE – PIXELDRAIN – MIXDROP – WORKUPLOAD
Linux:MEGA – GOFILE – PIXELDRAIN – MIXDROP – WORKUPLOAD

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