Feral Island [v0.15.225] By VR_Ferals
VR_Ferals Games released a new game called Feral Island and the version is 0.15.225. The game’s story is about is VR game with a wide range of adult and feral-themed features, centering around fantasy, mystical, and alien creatures the players can watch, befriend and interact with. The main idea is to create a sandbox game with a very optimistic approach to sexual inter-species relationships that is based on conses and exploration instead of force and violence. After taming and befriending, you will also be able to gratify your feral friends’ needs or even experience being a feral creature yourself.
Developer: | VR_Ferals |
File Size: | 2.82 GB |
Version: | 0.15.225 |
OS: | Windows |
Languages: | English |
Game Version Changelog:
v0.15.225
Features:
- Added a new fluid particle simulation to the slobber things sandbox: female Felkin cookie. This new scene adds improved distance fields to fluid simulations which are more precise and better for performance compared to mesh colliders.
Changes: - Removed an visible dummy object that should not be visible on the female Felkin in the gallery.
Bugfixes: - Fixed a bug in which only one Felkin skin could be selected in the gallery.
v0.15.188 Stable
Features:
- Added fitting eye colors to all exclusive Felkin in the character selection menu and the island.
- Added knotting to the game. If you hold the left mouse button or vr grip for 3 seconds, knotting will be toggled on. If you click/grip again the knotting will be released.
- Added a new asset variant to Kostroma: He now has a short neck mane.
- Added a new asset variant to Aldemar: He now has a nose ring.
- Added a new asset variant to Gwyardon & Veskin: They now have straight horns.
- Added a new asset variant to Shadow Vasov & Monty: Nose horns.
- Added a new asset variant to Kostroma: Forehead horns.
- Added a new asset variant to Aldemar: Muzzle spikes.
- Added a new asset variant to Kestrel: Curved thorny horns.
- Added a new asset variant to Brutus: Chest floof heavy.
- Added a mod menu to the main menu. Currently this menu is only the frame since no mod was added to the build folder yet. But it is a start!
- Added the new VR-Rig to FeralIsland. This rig uses a new Input System and should work with all current VR-headsets. If you have issues with the new system, please let me know!
- The UI is now automatically snapped to the left controller when the island selection menu is loaded.
- Added a “RETURN” button to the character selection which leads back to the main menu.
- Added distinctive colors to the UI snapping buttons in the gallery.
- Added a “HIDE” button to the gallery to partially hide the UI.
- You can now pet the Felkin with both of your hands in the gallery in VR-mode.
- There is a soft haptic feedback if you point at a Felkin and you can interact with parts of their body.
- You can now leave PoV-mode if you grip both controllers.
- You can now rub the dewclaws of the Felkin front paws in the gallery.
- Added smarter guided toys. They now align to different orifices of the female Felkin based on the distance.
- The camera is now following the Felkins better and is now better responding to direction changes.
- The animation when pouncing a mountable Felkin is now interpolated.
- Some minor spine animator and offset position improvements.
- Added a sitting animation that is triggered after idling for some time.
- Added tooltips for rolling and toggled mounting.
Changes:
- Upgraded a large chunk of assets across the project. This might change the looks of some parts of the game slightly.
- Removed Kostromas, Brutus, Gwyardons, Kestrels and Shadows back mane.
- Changed Aldemars Mane color to yellow.
- Lowered the grass density and removed the billboard option. Grass rotation is now a bit more random and the performance should be better.
- Removed Gwyardons, Veskins, Hieros, Kestrels, Montys, Kostromas, Aldemars and Shadows small horns.
- Improved the short mane mesh for Kostroma.
- Improved the material details of normal chest floof.
- The control label in the island selection menu was removed. It will be added at a later point.
- Changed the lighting in the island selection menu and enabled post processing for the new VR-rig.
- Improved the performance in which the turntable script is calculated.
- Modified and centered the UIs in multiple scenes of the game to better fit to the new VR-rig.
- In the Character selection the UI is now automatically snapped to the left hand if a left controller exist in VR-mode.
- Menu offsets and scales were altered and improved for VR-mode.
- Removed a couple of old function checks that are not needed anymore. This should slightly improve the performance and loading times in the gallery.
- Slightly increased the toy size if the toy was snapped to the hip.
- The ray interactor now has an active(orange) and inactive(blue) ray state which indicates if a user can interact with objects or body parts in VR-mode.
- The translucent glass material of the UI is now more transparent to prevent flickering in VR.
- In normal mode the toys now react again to drag, hand and mouse movement. This was removed in earlier versions, because of some physical glitches that are solved now.
- Turntable axis rotation in normal mode has now the same speed as in VR-mode.
- You can no longer place toys when you are in hip-snap mode.
Bugfixes:
- Fixed a bug which prevented the Creature in the selection menu from walking, but would let it idle instead.
- Fixed a bug which would spawn the default Felkin(Darius) with a chest floof.
- Fixed a bug which the horns in which they where transformed when the ears move.
- Fixed a bug in which Kostroma had his short mane missing after selection.
- Fixed some minor bug which were related to an engine upgrade.
- Fixed the math of the turntable camera calculation to prevent overflow issues.
- Fixed a bug in which missing shaders in the selection menu caused the island not loading properly.
- Fixed a bug in which the reticle sphere was not visible at the tip of the pointer.
- Fixed a bug in which the VR-hands where not animated.
- Fixed a bug in which the toys where now initiated with the new VR-rig.
- Fixed a bug in which the toys would not be snapped to the new VR-rig.
- Fixed a bug in which the toys would not rotated when the hand was moved.
- Fixed a bug in which hip snap was not working with the new VR-rig.
- Fixed a bug in which the guide mode was not working with the new VR-rig.
- Fixed a bug in which the toys where way to big when selected with the new VR-rig.
- Fixed a bug in which the fonts were not visible if the FPS counter was toggled in the gallery.
- Fixed a bug in which the toys had the wrong size in the gallery.
- Fixed a bug in which the camera was set to forward rendering.
- Fixed a bug which prevented PoV-mode from working in the gallery.
- Fixed a bug which had the wrong clipping plane, position and FoV(Field of view) when switched to PoV-mode.
- Fixed a bug in which the reticle was visible in normal mode.
- Fixed a bug in which the toys would not move correctly, when auto-thrust was active.
- Fixed a bug in which the gallery camera was showing a black screen.
- Fixed a bug in which the camera was the wrong scale in the gallery.
- Fixed a bug in which deselected toys would still have a color in the UI.
- Fixed a bug in which the mating Icons were not visible.
- Fixed a bug in which running, mounting and rolling to the side was not working correctly.
- Fixed a bug were a toys material was visible through the UI in VR-mode.
- Fixed a bug with unrealistic toy wiggling when the player moves the toy quickly.
- Fixed a bug in which the UI snapping was not working correctly.
- Fixed a bug in which fast auto-thrust was not working in the gallery.
- Fixed a bug in which a guided toy would point in the wrong direction if it was snapped to the hip.
- Fixed some more rotation related issues with toys.
- Fixed a bug which caused a crash when the camera changed in PoV-mode.
- Fixed a bug in which the haptic feedback was not available in VR-mode.
- Fixed a bug in which petting a Felkin would not excite the creature.
- Fixed a bug in which the left thigh of the male Felkin would not respond to rubbing.
- Fixed a bug in which the feathery textures of the raptor model was missing in the gallery.
- Fixed a couple of position and clipping plane issues with PoV mode.
- Fixed a bug in which a loading screen was not visible in normal mode.
- Fixed a bug with imported mesh settings.
- Fixed a bug in which the mounted Felkin NPC would still play the mounting animation even though the player Felkin would lay on the ground.
- The animation when the player Felkin is laying on its back is now looping correctly.
- Fixed a bug in which the player Felkin was stuck in the mounting animation.
- Fixed a bug in which the mounting flag was set to true once the scene was loaded.
- Fixed a bug in which the camera was stuck when a scenario was selected in the gallery.
- Fixed the orientation of the right eye and the eye brow animations of the Felkin in the island. It looked a bit off.
Developer Notes:
What is VR Ferals
VR_Ferals is an adult-themed fully interactive virtual reality simulation, that uses most modern virtual reality devices (but can be also used without VR device). It will be possible to pose your models and to re-arrange parts of the 3d environment and build-in 3D-assets, create animations and customize your 3d models. VR_Ferals also uses physics for limb simulation and will use this physics engine for particles in a later state.
Game Images & Screenshots
DOWNLOAD
Win: ANONFILE – GOFILE – MEGA – MIXDROP – PIXELDRAIN
Extras:StreamVR – Valve Index
The Book Of Felkan 2:
MEGA – UPLOADHAVEN – FILESUPLOAD – WORKUPLOAD – NOPY
Thank you BaasB for sharing.