v0.5
Patchnote 0.5: A new whole story for the yasuka(path love only)
– New story for Yasuka 15000 words (more than the 2 asami’s path)
– 6 New CGs + 60 variations – 3 New animations + 31 variations (203 secondes d’animations)
– 6 New Backgrounds + 16 variations
– A new option to display path in the settings
– The interactive events are now flashing, (you can’t miss the mp3 player now)
– Optimization of the game performance
– Implementation of a skin system, you can download the skins every month on patreon or subscribestar and then activate them in the game
– the cheat menu has been deactivated, you have to collect the money again in the 6 new places
v0.4.9
New features
– Added some extra dialogues with Asami’s corruption/love path.
– It will now be possible to sleep with Asami every night by clicking on the bed before going to sleep
– If you chose to corrupt Asami, she will be accessible in the afternoon and evening in the park, you will be able to interact with her, chat/sexual interaction
– Added a gallery for the animations you’ve already unlocked, you can control them as long as you want.
– The cheat menu has been modified, it is still accessible by collecting money on all the backgrounds, it’s necessary to enter a specific code to get the desired effect. The codes are exclusive to pledgers (Patreon/Subscribstar)
– A button to travel faster between Saito’s room and the city map has been added, it’s accessible from the moment you talk to Chiaki for the first time. – The first level of security for the Renpy archives has been implemented.
Optimisation / Fix
– During a dialogue between two characters, the textbox disappeared for a fraction of a second each time the animation changed.
– There was a one-and-a-half-second delay before you could click to collect money again. This lag time no longer exists, you can spam click everywhere to collect money without missing a single area
– All backgrounds have been optimized to save hard drive space
– To blur the background, a renpy feature was used, it was slowing down the game, now direct blurred images are used, they are very light in size – The old transformations used to take too many resources, this has been changed.
– The display of backgrounds according to the time of the day was done in hard with conditions, we optimized this by using ConditionsSwitch. Globally, before in the code, it was necessary to do this