Ephemeral Gate [v0.27] By Wr1ckad
Wr1ckad Games released a new game called Ephemeral Gate and the version is 0.27. The game’s story is about The kingdom of Alanse faces growing threats, both from within and without. A dark plot has left the king poisoned and on the brink of death. The fate of the kingdom falls to a group of unlikely heroes, called to action by a princess out of her depth. The aspiring hero, Haru, has to embark on a journey to save the kingdom that will take him from slaying rats in a basement to killing a god. Along the way, he will meet a variety of companions that can help him, or fall to depravity.
Developer: | Wr1ckad |
File Size: | 1.13 GB |
Version: | 0.27 |
OS: | Windows |
Languages: | English |
Game Version Changelog:
Changelog for v.0.27
- Event: Miria’s Bath
- Event: Amelia GF BJ (Accessed after HJ)
- Event: Amelia GF Sex (Accessed after BJ)
- Event: Lucielle Club 3rd Time
v.0.261
Bugfixes
- Added portraits to finding items in the merchant district
- Added portraits to finding items in the residential district
- Fixed a spelling error in the harbor district
- Adjusted the positioning of monsters on the battle screen to be more in line with the actual background
- An event in the NE sewer had the wrong text, added correct text
- Most of the locked chests should no longer open before they are unlocked
- Added missing dialogue for Miria in the estate
- Fixed Miria being refered to as Kasumi in one dialogue option
- Amelia can’t launch Holgo’s event if she is Haru’s girlfriend
- Adjusted shadows of merchant district bridge towards eastern district
- Fixed the western door in academy floor 1 not leading to the correct place
- Adjusted Lucielle’s portraits in Mage Academy Approach
- Sewer Gate in Eastern District North now cannot be opened unless you have the sewer pass
v.0.21
Bugfixes
- Fixed some text in Heroes Estate library and Merchant District
- Maid in Merchant District should no longer say “You’re pretty cute” if Haru is leading the party
- Fixed two people at the court walking around during the princess’ speech
- Fixed the exits out of the Palace Basement
- Made testing events inaccessible
- The thug ambush should no longer block the path to the item after the ambush is defeated
- Can no longer access eastern district north before you have spoken with the commander
- Added direction fix to some sleeping characters.
Developer Notes:
The game requires at least 1280x720p monitors to work properly due to how it is scaled up in RPGMaker VX Ace.
This version of the game is a first version, more of a proof of concept than a proper game. Still, I think it will give you a decent idea of what I’m going for when it comes to the future development, and has some basic systems in place already that can be expanded upon in the future. Most parts of the game after reaching the end of the current main quest are not finalized, and will change in the future. Specifically, the roaming events will be expanded upon and possibly remade completely when I get the time.
The game contains a main quest that takes you through the world and story. After completing the first chapter of the game, the game opens up into a more sandbox styled experience. The plan is for each chapter of the game to have a series of areas for you to explore, and set of quests for you to tackle at your own pace. Once the sandbox opens up, the player will be free to go on dates, do side-quests, explore as their companions for H-events and the like. My game design is very much inspired by the Gothic series and Dragon Age:Origins.
In regards to Netorare, because I’ve seen it can be a hotly debated topic. It is planned to be fully avoidable, and by player choice if netorare happens. Don’t ask me to remove any netorare aspects from the game. I need it as an outlet to be able to write fluff romance. And I want to write fluff anime romance. Inject that diabetes into my veins.
Game Images & Screenshots
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Win: MEGA – GDRIVE – ANONFILES – WORKUPLOAD
Other: COMPRESSED*