Games

Debasing Grounds [v0.25] By Rax Lorax

Rax Lorax Games released a new game called Debasing Grounds and the version is 0.25. The game’s story is about The world has been transformed into a wasteland, with only a few scattered settlements remaining as a testament to the resilience of humanity. You find yourself awakening in a town fortified by a practical wall of mud and metal bars.

Developer: Rax Lorax
File Size: 952 kB
Version: 0.25
OS: Windows, Linux, Mac
Languages: English
game details

Game Version Changelog:

v0.19: “Lust, Fetishes and Dominance”

  • New Lust stat: At high levels, it can prevent the player from getting away from certain centers and affect skills.
  • At character creation, players can choose their sexual orientation, which affects lust.
  • At character creation, the player can choose fetishes and gain attribute points (up to 4).
  • New fetishes: electrical, water sports, exhibitionism, forced orientation, and NTR
  • New option in the config menu: enable/disable forced orientation fetish to be triggered during encounters
  • Fetishes now increase faster for high lust
  • New gender selectable at character creation: cunt-boy
  • PC description on the stats tab now shows sexual attributes
  • Gym: added 4 new sex/punishment scenes (themes: Humiliation, Non-con, Bondage, Whips)
  • Gym: Reworked the scene flow to make sure all scenes are shown eventually
  • Gym: Player can now chat with patrons
  • Gym: Very high lifting skill players (>60) will impress Holger during training and can gain his trust.
  • Gym: New quest can be given by Holger for high trust players or by eavesdropping in the locker rooms
  • Gym: New eavesdropping options in the locker rooms
  • Gym: Fixed a bug that caused scenes to advance on page refresh.
  • Pharma: The player can now chat, flirt and have sex with Rebecca.
  • Pharma: New quest given by Rebecca after gaining her trust
  • Pharma: Rebecca can now gain Obedience
  • Pharma: New scene with Rebecca in the underground club (Themes: Gangbang, NTR)
  • Pharma: New scene with Rebecca in the underground club after passing an obedience test (Themes: Humiliation, Gangbang, Watersports)
  • Pharma: Several new obedience-related chat and sex options
  • Pharma: Fixed a bug where Rebecca would give e-coins without the player having a wallet.
  • Olena: New quest after gaining her trust
  • Olena: Players can now rest in their room during the day to avoid collapsing from exhaustion.
  • Olena: Players will now join the town faction when they begin working for her.
  • Olena: Trust will now increase more if the player performs well during the work day.
  • Olena: Fixed two bugs in her manor that prevented her from advancing after the workday in certain situations.
  • Fixed two bugs that showed male pronouns for female NPCs in certain situations.
  • Fixed a bug that prevented submission increases against most characters
  • Fixed a bug that caused a trivial escape from the forced prostitution ring to end badly.
  • Fixed a bug that prevented flirting from starting in bars and nightclubs
  • Fixed a bug that caused some consensual scenes to appear as non-consensual in the Relationships tab.

v0.17

  • Added an icon in the Relationships tab to indicate sexual relationships.
  • Players can now gain dominance (as opposed to submission) over other characters.
  • Submission/Dominance with NPCs is now shown in the Relationships tab instead of Stats.
  • New attribute: Dexterity, which affects pickpocket, lockpick, and repair skills.
  • Agility attribute no longer affects pickpocket or lockpick skills
  • The number of attribute points available for new characters is now 7 instead of 6.
  • Some social skill checks with NPCs who have developed trust with the PC are now easier.
  • New chat options for different factions
  • Fixed a bug where pickpocketing did not give loot
  • Players can now join Thulle as a follower and receive a place to stay with safe storage.
  • Changed the dialogs when entering Thulle for different ranks
  • Added new clothing types (head, full body, outer layer, bra) and clothing items
  • New relationship options with Leila
  • New quests starting in Thulle

v0.14

  • New attribute Agility impacts evasion, sneaking and pickpocket. Players can now select 6 points at character creation.
  • Fixed a bug that caused the game to stop working when loading faulty saved data.
  • Fixed a bug affecting the items descriptions in loot boxes
  • Fixed display issues when loading a save in the early character-creation steps
  • Fixed display problems with decimal numbers in the Factions screen
  • Disabled the side menu during character creation
  • Added new options for eye color. Less ambiguous adjectives for skin ad hair color.
  • NPC descriptions now include their hair
  • After Hista’s scene, the location will repopulate of NPCs
  • New skill: Lockpick (starting value based on Perception)
  • New quest available at Main Square
  • 4 new items
  • 5 new NPCs
  • New home where the player can stay for free on quest completion
  • The player can now steal and use the e-coin wallet of certain NPCs. New wallet indicator.
  • New dialog options at the detective’s agency
  • Two new scenes and consequences when the player doesn’t pay rent
  • Night mode is now the default (change brought from the next version)

Developer Notes:

Future development

The development of Debasing Grounds is on-going, with several updates and features planned. Here’s an outline of the areas that will continue to be developed in future updates:

  • New quests and storylines: Expanding the narrative with additional plotlines and side quests, providing players with more content and opportunities for exploration.
  • Character development system: Introducing a more comprehensive skill tree, abilities, and character customization options to allow for deeper role-playing and strategy.
  • Expanded faction system: Introducing new factions and deepening the relationships between existing factions, with dynamic interactions, reputations, and consequences based on player choices.
  • Crafting and trading system: Implementing a crafting system for players to create and customize items, along with a trading system to buy, sell, and barter with NPCs.
  • Dynamic world events: Integrating random events and encounters that occur throughout the game world, adding an element of unpredictability and excitement.
  • Enhanced AI and dialogue: Improving the artificial intelligence of NPCs and offering more complex, branching dialogue options for deeper interaction and immersion.
  • New locations and environments: Adding new areas to explore, each with its unique challenges, resources, and inhabitants.
  • Multiplayer features: Exploring the possibility of adding cooperative or competitive multiplayer elements to the game, allowing players to interact with each other in the game world.

Game Images & Screenshots

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