Corrupted Saviors [Release 40b] By CSDev
CSDev Games released a new game called Corrupted Saviors and the version is Release 40b. The game’s story is about Corrupted Saviors is an erotic computer game where the player takes command of an army of Demonic tentacle monsters empowered by sin against a squad of superhuman opponents who represent the virtues of humanity. These Chosen warriors are overwhelmingly powerful, but they’re still human, and they respond to trauma in accordance with the facets of their generated personalities. By carefully tailoring the inflicted trauma to the target’s personality flaws, the player can turn them against each other and tempt them to greater sins in order to generate more energy for the Demonic army.
Developer: | CSDev |
File Size: | 363 MB |
Version: | Release 40b |
OS: | Windows |
Languages: | English |
Game Version Changelog:
Release 40b:
- Bugfix: Resolved a crash that could happen when training Forsaken with non-Forsaken loved ones.
Release 39:
- Content: The game now tracks each individual sex act performed by the Chosen. This information can be viewed in the Chosen profiles.
- Content: Added the ability to put two Chosen or Forsaken into a custom sex scene with each other.
- Content: Added the Ambassador position for Forsaken, which allows them to be sent in the Demon Lord’s place to approach the Chosen.
- Content: Added one new vignette.
- Balance: On the first day of campaign mode, players may freely swap to a different starting item.
- Interface: During campaign mode, the information menu can now be used to preview the future Forsaken traits of the current team of Chosen.
- Interface: Added a Retry/Reset button to battle and Forsaken training.
- Bugfix: Chosen who escape the final battle will no longer forget about their previous partners.
- Bugfix: Chosen will now correctly store the body type of the first Demon Lord body to visit them.
- Other: Campaign mode will now keep track of which version of the game the campaign was started on.
- Other: Significant changes to custom sex scene partner behavior, including allowing some previously Demon-Lord-only actions and adding more dialogue.
Release 37: Collection
This update completes the item-related work that was started last month, fully implementing items for both single play mode and campaign mode. There are several more items I’d like to add in future releases, but the current total of 46 items is plenty for the current length of campaign mode. In addition to the starting item on Loop 1, each possible city choice for odd-numbered loops will come with a different item which is given to the player upon starting the loop. The player will also have a running “Influence” total which determines the strength of the items which can appear. Stronger items will deplete more Influence when taken, which means that players can deliberately take weak items in order to hold out for a stronger one.
The introduction of items has also made way for single play mode to be expanded into several scenarios. The Classic scenario is identical to the old default single play mode, while the Challenge scenario is identical to the old hard mode. Cheat mode, which was previously its own difficulty setting, can now be toggled on and used for any scenario. In addition, three new scenarios have been added, each of which causes the player to start with a random selection of items. Casual mode is just Classic made easier with the addition of items, while Superior Clash and Animalistic Clash allow players to confront the advanced species without having to play through a few loops of campaign mode first. However, be advised that these last two scenarios immediately throw the player into a fight which is as hard as an extremely late campaign loop, so there’s no shame in using cheats to just enjoy the animal-ear girls in a low-pressure environment.
In addition to these scenarios which are built into the game, you can now also add custom scenario modifiers to your own custom single play teams. These modifiers can include anything found in campaign mode (sooner deadlines, damage mitigation, and faster trauma resolution) as well as items (either specific guaranteed items, or a random selection of items with a given total strength, or even a combination of both). The option to change your custom Chosen’s species was also added in a previous release, but this is the first release that lets you level the playing field against them without just getting infinite resources from cheats.
This is a gameplay-heavy update, but it does introduce some new sexual content in the form of another vignette commissioned by Kalloi. This is another two-different-Distortion vignette, and this one involves a Tempted Chosen and a Negotiated Chosen who have a friendly relationship. Custom sex scenes also now have a few new actions available, themed around non-penetrative sex (frottage, tribadism, and thighfucking).
The next update will introduce the new Undead Chosen species, which itself encompasses several types of monstergirl (ghosts, possessed living humans, vampires, and so on). Of course, they’ll also come with some interesting gameplay mechanics of their own. Now that the framework for other species has been established with Animalistic Chosen, I expect this addition to be relatively easy, so hopefully there’ll be some time to reach a new milestone for custom sex scenes as well.
Click here to download. Mirror.
- Content: Added 38 new items to the game.
- Content: Added scenarios to single play mode, allowing the player to go up against advanced teams with a random selection of items to help.
- Content: Added the “Casual” scenario, which functions as an easy mode.
- Content: Added the ability to create custom scenarios with their own difficulty modifiers.
- Content: During campaign mode, the player will now be able to obtain an item from every odd-numbered city. (Loop 3, Loop 5, etc.)
- Content: Added frottage, tribadism, and thighsex to custom sex scenes.
- Content: Added “plead” dialogue for partners in custom sex scenes.
- Content: Added one new vignette.
- Balance: Animalistic Chosen will no longer be quite as eager to stack up ridiculous amounts of Wild Hunt.
- Balance: Instead of only increasing Appeal damage by a base of +1%, each Negotiation will now increase Appeal damage by an amount equal to the number of total Negotiations.
- Interface: The game will now be more clear about what’s happening when a Chosen downtime action resolves more trauma than the subject has yet accumulated.
- Bugfix: The Forsaken expertise cheat no longer caps expertise to a very low value.
- Bugfix: Using one of the Forsaken to Tempt a Chosen will no longer sometimes result in a bugged “already Tempted” state.
- Bugfix: Captured Animalistic Chosen who have used Frenzy will no longer sometimes cause an inaccurate extermination percentage prediction.
- Bugfix: Resolved an issue with the logic which determined when the “Pass Time” button was supposed to appear.
- Bugfix: Improved the logic for determining which sex acts can be simultaneously performed during custom sex scenes.
- Bugfix: Forsaken will no longer sometimes be protected by Sexual Barriers during custom sex scenes.
- Other: When portraits titled “smug” or “used” are in a Forsaken’s folder, she will now use those portraits in place of “joy” and “lewd” respectively.
- Other: With the introduction of scenarios, cheat mode can now be toggled independently of difficulty setting.
Release 36:
- Content: The default violence option now contains less extreme content. The old content remains accessible in the new high violence setting.
- Content: When starting a new game in campaign mode, the player will be granted one of eight items, each with its own gameplay-affecting ability. Previously-seen items can be viewed using the Archive on the main menu.
- Content: Added new introduction scenes for Chosen who start a loop with Core Vulnerability Breaks.
- Content: Replaced the old default portraits for Crown, Basis, and generic horsegirls. The old portraits can still be found in the Legacy pack linked in the blog sidebar.
- Content: Added one new vignette.
- Interface: A new sidebar has been added which displays Chosen combat stats during combat. Once Psychic Reading has been purchased, the sidebar will display overall corruption status while out of combat.
- Interface: The F11 key can now be used to toggle borderless fullscreen for the game.
- Other: Returning Chosen in campaign mode who suffered a Core Distortion during a prior loop will now go through the Core Distortion post-battle scene with their new team as well.
- Other: Added information about the bonuses of Distorted Forsaken to the Forsaken reference file.
- Bugfix: Chosen who start a loop with Core Vulnerability Breaks will now immediately gain the proper relationship points with the corresponding Minor Vulnerability Chosen.
- Bugfix: Using the Forsaken Tempt action during the final battle will no longer improperly reset the target’s HATE and INJU before the PLEA defeat threshold has been reached.
- Bugfix: Cheating to change a Forsaken’s species will no longer get stuck on Superior.
- Bugfix: Changing an existing campaign custom Chosen’s species will no longer cause all changes starting at that point to fail to be saved.
- Bugfix: Returning Chosen from previous loops in campaign mode will no longer be counted twice for achievement purposes.
Developer Notes:
The gameplay is based on alternating combat and base phases. During the base phase, the player spends the energy collected from the sins of the Chosen in order to upgrade the Demonic army. During the combat phase, the player inflicts trauma on the Chosen using a system that borrows elements from eragame trainers. After every combat phase, the Chosen spend their free time on activities that resolve the inflicted trauma, with more sinful activities being more effective. They use their own internal logic based on their personalities for deciding which activities to perform, and much of the challenge of the game comes from figuring out how to use their priorities against them.
Game Images & Screenshots
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Win: ANONFILE – GOFILE – MIXDROP – PIXELDRAIN – WORKUPLOAD