Beast Companions [v1.6.0] By Azla1
Azla1 Games released a new game called Beast Companions and the version is 1.6.0. The game’s story is about You are a girl from a small town who wants to become an adventurer with her beast friend: a centaur. While doing different quests, you will grow and will have to fight against different monsters outside town while facing dangerous situations. On that journey to discover yourself, you might encounter new companions, perhaps ennemies, and you will have different interactions with them. You might also discover yourself becoming more and more attracted to some of them, and will slowly discover your sexuality and might succomb to corruption.
Developer: | Azla1 |
File Size: | 144.2 MB |
Version: | 1.6.0 |
OS: | Windows |
Languages: | English |
Game Version Changelog:
Version 1.6.0 – 2024/12/21
Added
- New artwork(by Diealot)
- Masturbation
- Fisting your vagina: 1 new artwork (going along with another one released in version 1.5)
- Cave bad end
- Three new artwork, one having the xray option
- Masturbation
- Scenes
- 2 new written scenes while camping
- Domination, vaginal, oral
- Double vaginal penetration
- 4 new written scenes while cleaning the farm at Monbourg without a quest for it
- Soft domination, masturbation – with different variations depending of your characteristics
- Soft domination, masturbation, fisting
- Soft domination, masturbation, vaginal – with different variations depending of your characteristics, and could lead to pregnancy
- Soft domination, masturbation, anal – with different variations depending your characteristics
- 2 new written scenes while camping
- Quests
- Added a bad end hint while doing the herb quest for Morya’s alchemist, to advise the player to save the game before progressing further
- Gameplay
- You can harvest carrots and cucumbers at Monbourg’s farm, without a quest for it
- You can now find herbs in Morya’s black forest
- Ennemies now have an arousal bar (mostly not used yet, it has been added for future integration of a propper seducing system)
Changes
- Major technical update: migration from Twine to Visual Studio code & Tweego (see details at the end of the changelog)
- Rework of the cheat menu, with many new cheats (still only available for Patreons). It is now divided into different main parts:
- Statistics
- You can increase, decrease or reset your level, attack, defense, magic, agility, corruption and money
- Characteristics
- You can rework your main characteristics (name, age, size, …)
- You can increase or decrease some hidden characteristics (pussy, ass…)
- You can rework your first two companion characteristics (name, age, sizes…)
- Pregnancy(if you have completed the quest to Boloyam)
- You can now force pregnancy through the cheat menu and set the baby characteristics
- You can now speed up or cancel the pregnancy
- Time
- You can increase or decrease your ingame days
- Fast forward
- You can now automatically validate all Monbourg’s quests to progress faster in the game (not recommended for first time players)
- Teleportation
- You can teleport to Monbourg, Morya (if you finished Monbourg’s quests), Boloyam (if unlocked), the cave dungeon and the tower of gods (if you finished Monbourg’s quests)
- Statistics
Fixes
- Selling horses or handing over bandits no longer takes your money away instead of making you earn it
- Typo in the first bandit quest (now the text properly describe your race)
- Error in getting a value in a scene while camping
- 3 code breaks
- Few other typo corrections
Technical stuff
This version marks the first one with Tweego instead of Twine. I’ve migrated the project for several reasons:
- With Twine, only one .twee file was generated containing all the code, which, in my opinion, was not ideal. (Though Twine did provide a more visual approach to the story.)
- With Tweego, I can now develop directly in Visual Studio Code, linked to my git account, and have split the project into as many files as there are passages (currently around 600 in total).
In the short term, this change should not impact you. After thorough testing, I have not encountered any regressions. Thanks to Visual Studio Code, I can now easily identify potential code errors, which was not possible in Twine (I discovered two bugs this way). In the long run, this switch makes possible better version control and, more importantly, mod developping for the game.
I won’t reveal too much at this point, but stay tuned for further updates!
Developer Notes:
I’m happy to make my first game release. I’ve discovered Twine & Sugarcube 5 weeks ago and gave it a try, as I wanted to do a porn game oriented on monsters and mythycal beasts. It might not be perfect as it was a new to me. I couldn’t put too much time on it and I didn’t developped games before. I hope you will like it as much as I enjoyed making it!
I am planning to continue working on it and have much more gameplay, stories and scenes I want to add in the near future (using captured monsters, monster fuck, adding more images…). I’m trying different image AI generators but for now I’m not satisfied with any of the result I got and my computer nearly died because of it. I stole borrowed temporary few images to make the game visually better, but hope I will soon be able to get my own images.
Game Images & Screenshots
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