Afterglow [Chp.3] By GaussianFracture
GaussianFracture Games released a new game called Afterglow and the version is Chp.3. The game’s story is about You are a third-year forensic student and finally getting ready to head out into the world. Now, it is time to step out into the world and it is up to you to decide if your final year will be great… or extraordinary! Who knows? Maybe you could even find love… in the most unexpected of places!
Developer: | GaussianFracture |
File Size: | 859.0 MB |
Version: | Chp.3 |
OS: | Windows, Linux |
Languages: | English |
Game Version Changelog:
Chp.3
- The Renpy version is out for public release!
- It’s completed up until where the Unity version left off, right after Chapter 3 starts.
- There are a few other changes including minigames, new systems and new activities.
- Enjoy!
Developer Notes:
Let me start off by saying thanks for all your support and the feedback about the project.
I noticed that there’s some misinformation going on about “3 years of development”. I’d like to clarify some things.
3 years ago I started a thread in F95 general discussion about a V/N game idea with only 2 very early character designs at hand. At the time it was my own hobby and nothing more. There was nothing being developed relating to how the game and story was going to be, as I didn’t even have a team to work with. Until now I took my time modelling, texturing and rigging the majority of the content from zero to create a game with this specific artsyle I wanted to bring out.
More than a year later and after some long trial and error process with a few online freelancers, I ended up with Elvishious who became the main coder. He spent 2 years building a VN engine inside Unity from scratch as a way to improve his skills and create his ideal RPG V/N Game engine with features like dialogues, cutscenes, day/night system, content filter, inventory, and so on.
After another long trial and error process I picked Wanderan for the storywriter position. At the time we were still only bouncing off story ideas and thinking of ways to fit it with the developing game engine. It’s not more than a year ago we had our complete team we have right now with Scrib joining the writer team.
We didn’t need to rush anything since it was just a hobby for us and we all had our day jobs taking most of our time. So it’s funny when I see the “3 years of development” mentioned when there were times we couldn’t even attend to the game for months and when we did it was only for a couple of hours. In this time period we stayed off of every donation website like Patreon and SubscribeStar since it was purely for fan service and we did everything for free. I think what’s more accurate to say instead of “3 years of development for the game” would be “3 years to find the correct team for the game”.
But now that we’ve all cleared our schedule from corporate work to focus on this game, we can treat this as our job rather than our hobby. I definitely understand your concerns about the dozens of lewd games that pop up every day asking for money where the creators simply dissapear one month later. All I can say that this team has been around for years and did all of this without asking for any sort of income from the fans.
Previous discord members know that we are very integrated with the community and share lewds and memes about the game inside our discord. You can always find more information/ask questions about it.
Game Images & Screenshots
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Win/Linux: GOFILE – MEGA – MIXDROP – WORKUPLOAD
Others: COMPRESSED* – ANDROID*