Games

Vessel Tactics [v0.1] By MeshiSOFTWORKS

MeshiSOFTWORKS Games released a new game called Vessel Tactics and the version is 0.1. The game’s story is about is a Turn-based Strategy RPG inspired by a certain tactical series and mobile gacha games. It seeks to create gameplay which is not only interesting and fun, but where vore scenarios occur naturally and reward the player.​

Developer: MeshiSOFTWORKS
File Size: 531.1 MB
Version: 0.1
OS: Windows
Languages: English
game details

Game Version Changelog:

Version 0.03a:

Sorry about the short delay! Here is the v0.03a update! Note: In sandbox mode, the ‘P’ key will now open the debug menu while in free-cam mode.

Change list:
Gameplay changes:

  • Added new vessel: Sampo
  • Added new vessel: Chateau (IMPORTANT: Chateau’s weight gain is not fully implemented yet)
  • Added new class: Carrier
  • All characters now have weight gain (Except Cornucopia)
  • Custom squad selection implemented. Squad members will be highlighted and cannot be fed to other units
  • Units will now carry over their stats from the lobby into battle. Units retain half of their weight between lobby and battle scenes. In addition, all pending digestions will be completed and the list of units digested will be updated
  • Units lost in battle will now be removed from the lobby
  • The battle will not be counted and the game state will remain the same if the player loses or manually returns to the lobby
  • Units can now be locked
  • The player can now replenish all vessels at any time from the lobby menu
  • Banners added for mission start/clear/fail states
  • Clearing or failing a mission will now cause all allies/enemies to immediately digest their prey before returning to the lobby
  • Added a new “Hard Mode” map to use upgraded units on. Note: This map hasn’t been extensively tested or balanced in any way.
  • Pressing ‘O’ while in sandbox mode will now delete units
  • Covenant and Theano’s weight gain have been revamped. (Similar to Schrodinger’s.)
  • Speed up button has been added during digestion animation in lobby.
  • Character icons now reflect character’s weight.
  • Chateau’s lines have been adjusted.
  • Chateau has been rebalanced.
  • Dusk Lamia’s unfed max weight special touch lines have been adjusted.
  • Dream sequence graphic has been updated.
  • 0-3 modified slightly
  • Various bug fixes

Other Stuff:

  • Characters’ scale in-game is no longer dependent on their source image
  • AI has been reworked to allow for more complex decision-making. This is important for future enemies, but the effects of this are very minimal, at the moment

Known issues:

  • Game lags at the end of enemy turns. This is likely dependent on the number of units on the map.
  • For unknown reasons, some players have the story cutscene freeze and are forced to skip it. I have not been able to figure out why yet.
  • Assorted problems associated with Schrodinger’s vial toss.
  • Enemies occasionally move in the wrong direction?
  • It is entirely possible that KO’d units spitting up their prey may still cause the game to crash.
  • Forgot to make the two extra wild lamias in 0-3 face the right direction.

Developer Notes:

Controls:

  • Left Click: Confirm/Select
  • Right Click: Cancel/Skip Battle
  • WASD: Camera movement
  • Q/E: Camera rotation
  • ESC: Options menu
  • X: Toggle enemy AI
  • P: Open Debug menu (Sandbox mode only)

New Feature: Sandbox Mode

While in sandbox mode, right-click to enter free-camera, then press ‘P’ to open the debug menu.

Gameplay Overview:

  • This is a Pre-Alpha, so many of the assets are still placeholder. This includes the enemies, so enemy dialogue may be somewhat strange!
  • Despite the gacha theming, this will be a standalone single-player game with no micro-transactions.
  • Units can be defeated by being eaten and digested (Over the course of several turns.) Digesting a unit will give the predator EXP and restore their Health and Energy.
  • Each unit has a certain stomach capacity, and will lose speed and movement for each other unit they swallow. Units can swallow other units up to one above their capacity, at which point they will become immobilized.
  • Units with a single prey in their stomach can still be eaten.
  • Units will become easier to vore the lower their HP is. If a predator’s HP is reduced to 0, all units inside them will be freed and they will no longer be able to move or resist vore.
  • In the lobby, you can set your favorite vessel to be your secretary. Secretaries have three different sets of lines depending on whether they are unfed, have swallowed the Commander, or have eaten other vessels.
  • In typical gacha fashion, vessels can be upgraded by feeding them other vessels.
  • There is currently no interaction between the lobby and battle scenes, though there will be eventually.

Game Images & Screenshots

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WinGOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD

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