Games
Sinher [v0.34 Alpha Public] By ElliseArt
ElliseArt Games released a new game called Sinher and the version is 0.34 Alpha Public. The game’s story is about is an adult side-scrolling pixel art adventure in the Metroidvania and eroge genre. It’s inspired by games such as Dark Souls, Hollow Knight as well as Stardew Valley. Gameplay.
Developer: | ElliseArt |
File Size: | 84.6 MB |
Version: | 0.34 Alpha Public |
OS: | Windows |
Languages: | English |
Game Version Changelog:
v0.34
- New enemy: The Infernal Minotaur & with him comes a new H-Animation that can be triggered. Please note that the second H-animation is not yet implemented but is the animation with the highest priority to be implemented as of now.
- New obstacle: Fire Traps. Projects a stream of fire at timed intervals. Avoid or get burned! Being hit by fire harms the player for 1 damage.
- Two new rooms to traverse in Wrath’s level. (These both feature the new enemy & fire trap) .
- Added a system that prevents enemies from getting stuck in walls after catching the player in an H-animation. A necessary addition as the previous system wasn’t very reliable.
- Please note that the infernal minotaur is missing sounds & this is not intended. Very sorry for this. (Headphones stopped working, ordered new ones which will arrive in a few days..!)
- Love Ellise ♥
v0.33
- The charm ability now stuns enemies for a period to let the player choose whether or not to engage in a H-animation with them. Once charmed, the enemy will remain stunned for 10 seconds.
- This gives the player a few choices; Walk up to them and press interact to start the H-animation, attack the enemy, or simply walk past it.
- Note: The small green tentacle can no longer be charmed as it was initially intended to be a trap, rather than a regular enemy.
- Keybind prompts for the ‘interact’ button now instead display icons when close to interactables when playing using a keyboard.
- The bound ‘interact’ key now also accurately works for all interactables.
- At first I was intending these prompts to display whichever key you’ve bound ‘interact’ to, but found that when bound to certain keys it didn’t look particularly pleasing. (For example, Print Screen, Enter or Backspace)
- A large and wide key displaying every time you walk past an interactable seemed a bit clunky so the option was between making the key prompts smaller or simply using icons and I opted for the latter.
- Please note that the visuals for these icons may be changed in the future. (Likely soon, but we will see.)
- For controllers, the prompts remain unchanged.
- The pause menu has recieved a slight update. The font now matches the main menu, background blurs and “PAUSED” has been removed from the middle of the screen.
- Fixes:
- Minor update to Darlissa’s face to make her look a little less ‘angry’
- Souls and other items no longer animate while pasued.
- Tutorial strings also no longer trigger whilst in the pause menu.
- When opening the Inventory whilst standing on a savepoint and pressing interact to use in item, the game no longer inaccurately saves.
- New font in certain places, fx, tutorial strings.
- Firebombs now accurately disappear if the player dies, or Wrath is defeated.
- Prompt to “Press ‘E’…” at the start of the game has been changed to “Press any key…” when playing using a keyboard.
- Fixed an issue causing the keybinds in the pause menu to disappear when loading a saved game from the start menu.
- Fixed an issue causing keybinds to not update to the new key set in the main menu when checking keybinds in the pause menu
- Fixed an issue where music didn’t change after loading from one room to the other
- Fixed an issue causing souls to not collect if the players Heart-bar is full (and instead keep flying past the player indefinitely).
Happy holidays & happy new year!
Developer Notes:
SINHER© is an early access game that will feature:
- NSFW Art and Animations
- Diverse Surroundings
- Unique Characters
- Multiple Boss fights
- A variety of Enemies
Game Images & Screenshots
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Win: CATBOX – MIXDROP – PIXELDRAIN – UPLOADHAVEN