Games

Going Deeper [Alpha 10] By NRFB Games

NRFB Games released a new game called Going Deeper and the version is Alpha 10. The game’s story is about Going Deeper is a single-player erotic roguelike/management game. You take on the role of an Inquisitor, a divination mage serving the goddess of knowledge, who has been tasked with investigating the sudden appearance of a dungeon of unknown origin. On reaching the site, you find that a team of Knights from an allied faction is already there. Teaming up with the three female knights, you take on the duty of mission control.

Developer: NRFB Games
File Size: 406.8 MB
Version: Alpha 10
OS: Windows, Linux
Languages: English
game details

Game Version Changelog:

Alpha 8.2

Minor:

  • Added a button to hide the text box during dialogue.
  • Fixed a bug that caused Infusion and Stimulant to have incorrect requirements (which made them impossible to learn).
  • Fixed known Curses gained through Shrines not being automatically revealed when applied.
  • Added autoturn toggles options in the options menu that will automatically turn off autoturn cycling.
    • Stop on Corruption Break
    • Stop when all Allies at Stairs
  • Added an indicator to the Research Notes menu when research of a given entry is complete.
  • Added the ability to hide fully researched entries in the research notes window.
    • Also memorized Skills.
  • Fixed the increase and decrease buttons in the Shrine menu not being disabled if the ally has already used the Shrine that floor.
  • Set the Witch and Shrine tutorials to immediately mark the tutorial as seen rather than waiting until after the dialogue is finished, which could previously cause the tutorial to play more than once.
    • Also set those tutorials to toggle off autoturn when being played.
  • Allies are now automatically deselected when they move.
  • Added a tooltip to at least put an explanation of Compulsion effects SOMEWHERE (until a better location for the information is created).
  • Fixed the Yes button not appearing disabled when attempting to teach an ally a Skill but they have no Skill Points.
  • Fixed the Sweet Dreams Trigger Trap triggering the incorrect event depending on Willpower.
  • Fixed Barkskin’s requirements only looking at if a character has a Skill with the Thorns OR Defense tags when it was supposed to require both Thorns AND Defense be covered.

Balance:

  • Camp:
    • A full night of sleep will now only heal 5 Temporary Corruption total (down from 8).
    • The amount of Temporary Corruption healed when praying in camp is now dependent on the character’s drive for Ideals (1 point + 1 point per desire drive level, so 2 at Low, 3 at Moderate, 4 at High, etc).
    • Masturbation in camp now heals 66 Lust (down from 75).
    • Decreased the effect on Current Desires when talking to an ally in your tent.
    • Increased the maximum Control cost when talking to an entranced ally in your tent (based on ally Willpower).
    • Increased the minimum Control cost when talking to an entranced ally in tent.
  • Trance Actions:
    • Added the ability to do various trance actions when manipulating the desires of an ally in your tent
  • Dungeon:
    • Fixed numeric formula for computing difficulty rating of threats (should SLIGHTLY improve balance).
    • Decreased the base amount of darkened rooms across (almost) all floors.
      • Does not have an effect on extra rooms.
    • Skill scrolls now show the Skill’s icon as a small popup when opening a Chest (Blank Scrolls are also shown).
    • Slightly decreased Chest Trap accuracy numbers to match intended difficulty.
  • Monsters:
    • Added Armor as a mechanic
      • Acts as flat damage reduction when attacked by an ally.
      • The amount of Armor that a monster has is shown in notes/the room information dropdown at research level 2.
  • Status Effects:
    • Changed the way that actions cause status effects to tick. It now happens at the end of the current turn rather than at the moment of an action occurring.
      • This change felt necessary because the way this previously worked was slightly unintuitive. This matters most in the case of combat/disarming. Because durations would tick at the moment of an action happening, anything that happened afterward would then be processed without the status effect.
      • As an example, if an ally had 1 turn of Thorns remaining and attacked a monster, the Thorns effect would tick immediately and then be removed BEFORE the monster would counterattack. Now the effect will remain until the end of the ally’s turn, which will properly include the counterattack.
    • Compulsion to masturbate is now only checked when an ally takes Lust damage, rather than at the start of every turn (so among other things, characters will no longer be Shaken into masturbating unless the thing that gave them Shaken also dealt Lust).
  • Skills:
    • Finish Line:
      • Fixed the description for the status effect(s) showing the incorrect working stat increase numbers.
      • Now displays its particle effect/icon only when its associated buff is granted (rather than every time the stairs room is entered).
    • Go Bump in the Night:
      • Now lasts until starting a turn without Stealthy (this prevents the case of this buff being lost because the character was GOING to lose Stealthy but then didn’t because of Cover of Nature).
    • Buffed Smite:
      • Meant to make this not just a less accessible Opening Strike.
      • Increased damage to 40% of Base Physique (up from 30% of Current Physique).
      • Can now be learned naturally without a Skill Scroll.
      • Requirements: Permanent Corruption of 10 or lower and know the Purity Skill. Do not know any Skills with the Corrupt Skill Tag.
      • Desire Requirements: Drive for Ideals of High or higher and Drive for Triumph of Moderate or higher.
      • Causes the attack that uses it to ignore monster armor
  • Curses:
    • When gained, Curses will no longer start below 10% or above 75% rejected/embraced.
    • Changed Pride’s UI color so it’s easier to tell how embraced/rejected this Curse is.
    • Nerfed Craven:
      • Now applies Shaken when an ally is hit, rather than when they are attacked.
      • Because this means it will happen much less often, the number of turns of Shaken applied has been increased by 1.
    • Nerfed Paranoia:
      • Rank 1: Grants 1 turn of Shaken every time this character ends their turn in the same room as another ally. Only applies in empty rooms.
      • Rank 2: Grants 1 turn of Shaken every time this character ends their turn in the same room as another ally. If this effect occurs while this character’s Willpower is 50% or less of its base value, grants 3 turns of Shaken instead. Only applies in empty rooms.
      • Rank 3: Grants 2 turns of Shaken every time this character ends their turn in the same room as another ally. If this effect occurs while this character’s Willpower is 50% or less of its base value, grants 3 turns of Berserk instead. Only applies in empty rooms.
      • Rank 4: Grants 2 turns of Shaken every time this character ends their turn in the same room as another ally. If this effect occurs while this character’s Willpower is 50% or less of its base value, grants 5 turns of Berserk instead. Does not apply in the Safe Room or Stairs Room.
    • Greed:
      • Now requires that a character have opened at least 3 chests before they can gain it randomly.
  • Spells:
    • Withdraw:
      • Fixed it still requiring Charge even though I thought I removed that.
      • Reduced the mana cost to 3 (down from 4).
  • New Game+:
    • Changed options for Favorability and Control to only increase the initial levels for those numbers rather than carry over the number from the previous run.

Alpha 8.1

Bug fixes:

  • Fixed issues with skills that have multiple tag requirements only assessing the first requirement.
  • Fixed the Recluse Curse not having a third rank.
  • Fixed a repeat line of text in the Binding Circle Chest trap events.
  • Fixed desire requirements for Extraction not matching what was listed.
  • Fixed Paranoia’s effect happening in safe and end rooms during ranks when it shouldn’t have.
  • Fixed being able to reenter the witch’s den after making a deal if you clicked quickly enough.
  • Fixed a bug where Battle Thirst would cause other Fury effects to not grant Fury.
  • Fixed a bug where Hunting Call could apply more Fury than intended.
  • Fixed a bug where Events that quench Fury would not trigger Insatiable.
  • Fixed the discord link buttons on the title screen and credits page not working.
  • Fixed the Combat Maid repeating herself in her encounter event (Raine version).

Other Changes:

  • Clicking a Working stat Bonus or Penalty amount in the full stat page now displays a breakdown of how that number was reached.
  • Skill Scrolls acquired during a floor are now displayed in a window when selecting to go back to camp or continue to the next floor.
  • Damage dealt by allies when attacking/disarming is now displayed in the “Show All Details” full event list.
  • Damage healed by monster/traps is now displayed in the “Show All Details” full event list.
  • Show All Details and Autoplay New Events checkboxes are now stored along with Dungeon Window UI states between floors.
  • Dungeon window UI state is now stored in the metaprogression file between runs.
  • Using a Blank Skill Scroll is now always presented as an option when teaching a Skill (even if the ally has available Skill Points).
  • Memorizing a Skill Scroll no longer consumes a time slot.
  • Weal and Woe Curse now requires the character have a skill with BOTH the “Morale Bonus” and “Self Buff” tags

Developer Notes:

Hi. This is an entirely new game made entirely from scratch in Godot by me and only me (aside from some of the assets). My goal is to create a game that is fun to play, with mechanical depth, while also offering a good experience as a porn game.

The game is currently in Alpha. This means that updates in the immediate future will focus much more heavily on implementing gameplay systems/mechanics over large amounts of new written content/scenes. That’s not to say that there won’t be ANY new content in updates. There certainly will be! It’s just that the amount will be somewhat limited compared to how updates will be in the eventual Beta version.

Note that this game will ask that you either: A) Engage with the mechanics and actually play it like an interactive experience and not a passive one, OR B) Accept that you are more likely to face consequences for not doing so, up to and including possibly losing the game (which has rogulite metaprogression anyway)

Game Images & Screenshots

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WinANONFILE – MEGA – GOFILE – PIXELDRAIN – MIXDROP – WORKUPLOAD
LinuxANONFILE – MEGA – GOFILE – PIXELDRAIN – MIXDROP – WORKUPLOAD

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